New Anime Summary In English A Playthrough of a Certain Dude’s VRMMO Life

Daichi, a 38-year-old office worker, somehow managed to pick the worst possible skills in his brand-new VRMMO. Ironically, those “trash skills” made him the most overpowered player in the game. In real life, he worked hard just to scrape by, but instead of climbing the corporate ladder, he decided to dive headfirst into virtual reality.

He saw himself as a washed-up old man, but inside the game, everything changed. Suddenly, he felt young again—capable of pulling off feats his real-world knees would probably sue him for.

Naming his character Earth, he designed him to look plain and ordinary. Standing out wasn’t the goal—he wasn’t trying to be the main character of everyone’s story. Because of work and responsibilities, he could only log in for two or three hours a day. And since he didn’t want to inconvenience teammates, he usually played solo.

When choosing special abilities, he intentionally went for the most pathetic ones, the kind you’d expect to find in the bargain bin of a beta test. His logic? Hardcore gamers wouldn’t even notice him, and he could peacefully enjoy the game at his own pace.

For example:

  • Medicine: almost useless, since healing potions were dirt cheap at every NPC shop.
  • Kick: basically just… kicking. No combos, no finishers. It couldn’t take down an enemy unless they tripped on their own shoelaces.
  • Bow: hilariously inaccurate—he could aim straight at a monster’s face and still hit a tree three meters away.
  • Sneak: burned through his MP like crazy, and the moment he moved, enemies spotted him faster than you spot free snacks at work.
  • Enhanced Physical Abilities: promised faster running, better weapon handling, and improved crafting. In practice, it was about as effective as drinking half a can of energy drink.

By stacking such underwhelming skills, Earth might have built the weakest character in gaming history—but that was the whole point. Nobody bothered him, and he got to play exactly the way he wanted: stress-free, at his own pace, and laughing quietly as his “garbage build” slowly broke the game.

He eventually logged into a VRMMO called One More Free Life Online. The name itself came from the idea that players could live an entirely new life—without the stress of saving the world or defeating some ultimate boss. You could battle monsters, craft legendary gear, or just sit around chatting like it was a giant fantasy-themed coffee shop. Perfect for anyone whose real-world life was, well… less than exciting.

On launch day, the place was absolutely packed with players. Earth barely had time to look around before a random girl tried to sell him some gear. But before he could even respond, a group of “heroes” swaggered back from battle. Not a single one of them was an archer, which already felt like bad news for his chosen class.

And then, out of nowhere, a guy in shiny knight armor decided to ruin his day. This wannabe bully mocked Earth, calling him worthless and “strange.” He even forced him to lick the floor—a humiliation so over-the-top it felt like the developers had coded in schoolyard bullies as NPCs. Miserable, Earth could only sit there until the jerk finally walked away. Archers clearly didn’t get much respect in this world… but honestly, Earth wasn’t the type to care what other people thought.

Later, at the training hall, Earth watched other players showing off their skills. Inspired, he decided to practice his archery. Unfortunately, the only thing he managed to consistently hit was the ground. His “accuracy” made stormtroopers look like snipers. Still, he refused to quit. After missing everything except the actual target, he eventually fired off 100 arrows, hit level five, and celebrated like he’d just won the lottery.

Testing his other skills, Earth noticed that his kicks had gotten stronger and, surprisingly, his wind spell was way more reliable than his bow. Feeling somewhat armed (and definitely dangerous, at least to the environment), he ventured into the field. Chaos awaited him, thanks to the flood of new players.

His first plan? Herb gathering. His first problem? Nobody had the faintest idea what the herbs actually were. Every attempt to appraise them failed, until finally, his medical skill leveled up. That’s when Earth discovered that one of his “cute little plants” was actually a lethal herb that could stop someone’s breathing instantly. He was horrified that the devs thought it was funny to hide poison in the beginner zone—but also relieved that his appraisal worked before he accidentally brewed a potion of instant death.

Buying a beginner’s crafting kit, Earth tried potion-making. Shockingly, it worked! He successfully made a healing potion, then a healing antidote. He soon realized that once you craft something once, the game lets you mass-produce it with ease. But then came the depressing thought: NPCs already sold potions dirt cheap, so who would even buy his handmade ones? Still, his medicine skill climbed to level seven, so he pressed on.

Heading back into the field, Earth spotted a rabbit horn. With bows being notoriously slow, he knew the first shot mattered. He aimed, fired… and missed completely. The rabbit horn got enraged, probably thinking, “Did this guy just try to shoot me?” Acting fast, Earth managed to nail its paw, followed by a knee to its stomach, and finished it off with a flying kick that launched it sky-high. He came to a realization: he was way better at kicking than shooting arrows. Basically, he was a martial artist cosplaying as an archer.

Right then, two players approached him. One of them, Sway, couldn’t stop laughing after hearing the rabbit horn squeal like a broken trumpet.

Sway proudly declared something about “humor being justice,” leaving Earth to wonder if he’d accidentally befriended a stand-up comedian in full armor. The girl introduced herself as Milly, and together they asked if they could send him friend requests. Sway—who was practically bouncing with excitement—got all fired up when Earth agreed, babbling about how they could form the ultimate comedy duo. After that, the two wandered off, leaving Earth to grind for more experience.

Out in the field, he quickly realized that the rabbit horns weren’t just cute—they were surprisingly clever. No matter how quietly he tried sneaking up, they always spotted him. His wind spell managed to take down a smaller one, but he wanted to test his sneak ability for a proper ambush. This time, it worked. To his surprise, combining sneak with archery actually made him kind of dangerous—well, at least until the arrows started missing again.

After some solid progress, Earth logged off, reminding himself that hardcore players might grind all night, but he had work in the morning. The next day, over a depressing breakfast of flavorless bread, he decided enough was enough—he would cook his own meals. First attempt? A tragic steak that scored a “2,” which probably tasted like burnt rubber. But Earth wasn’t the type to give up. With a little tweaking, his second try turned out edible, and soon he was improving further. His kitchen experiments escalated until the delicious aroma of his cooking started attracting curious players like moths to a flame. When he finally produced a dish that scored a “7,” he barely got to enjoy it—an eager crowd had already formed, begging for a taste.

Not wanting to hand out freebies, Earth slapped a steep price tag on his food. To his shock, people actually paid. Before long, he was cooking nonstop, boosting his cooking level all the way up to 20 and unlocking a speed-cooking skill. Who knew that VRMMOs had their own version of MasterChef?

Later, he decided to try bow crafting. Since bows weren’t exactly hot sellers, most archers had to make their own. His first attempt was laughably plain, earning a measly score of 3 with an attack power of just 4. The second, however, was a massive upgrade—three wooden pieces carefully sanded and fitted together. This beauty boasted an attack power of 12, and for once, Earth felt like a real archer instead of just a guy throwing sticks at monsters. He even upgraded his ultra-plain appearance with some stylish armor, feeling pretty proud of his improved stats.

But his wallet told a different story—it was running on fumes. To test the market, he placed some food and a grape-flavored healing potion into a vending machine. When he returned later, not only had people bought them, but they also left friendly notes praising his products. Business was booming!

That is, until chaos struck. A new system event suddenly hit, sending players scrambling back to town. Everyone was panicking, desperately searching for potions, only to discover the NPCs were “out of stock.” (Apparently, even virtual shopkeepers suffer supply chain issues.) This was terrible news for most players… but golden news for Earth, who just happened to be sitting on a stash of potions in his vending machine.

Before he could blink, desperate players were begging him for supplies. Thinking fast, he limited how many each person could buy and jacked up the prices. Shockingly, nobody complained. The sweet thank-you notes on his vending machine were quickly replaced with impatient messages like: “Hurry up, potion guy!”

Earth had gone from being the “weird solo archer” to the game’s accidental potion tycoon overnight.

Thankfully, Sway and Milly jumped in to help. Sway handled the impatient crowd while Milly took care of the payments. But eventually, Earth ran out of herbs and couldn’t brew another drop, so the crowd reluctantly agreed to come back the next day.

Just when things were calming down, the flashy knight from earlier strutted in again, demanding every last potion. When Earth refused, the knight threatened him. This time, though, Earth didn’t flinch. He told the knight that the townspeople truly needed the potions and that he’d have to wait his turn like everyone else. Naturally, the knight tried to buy him off instead. Earth shot back a warning: if NPCs could run out of potions, who’s to say they wouldn’t stop selling weapons or armor next? Players would need crafters eventually—and that meant teamwork, not bullying. But of course, the knight wasn’t interested in teamwork. Instead, he challenged Earth to a duel.

Sway begged him not to accept, but Earth wasn’t about to let anyone push others around. He accepted, fully planning to use the knight’s arrogance against him. The fight began with the knight’s flashy opening strike—but Earth dodged it with ease, spotted a weak point, and fired an arrow straight into his neck. The knight was stunned, the duel ended, and Earth was officially declared the winner. Calmly, he assured the crowd he’d restock potions tomorrow, then logged off, satisfied with the day. He even thought those thugs might rage-quit the game after that humiliation.

Days later, the missing potion fiasco caused a major shift. Players now realized medicine skills were crucial—NPCs couldn’t be trusted to keep their shops stocked. When Earth logged back in, he received a guild invitation from Sway, who introduced him to the rest of the team.

First was Rage, a towering guy with a one-handed axe and shield, ready to soak up enemy attacks. Then came Nora, a short-sword specialist who thrived in close combat. Finally, there was Kazamine, an elegant swordsman with serious skill. When Earth tried to introduce himself, they cut him off, gushing about his victory over the shiny knight. Earth, of course, wanted none of the attention—he’d only taught a bully some manners.

While observing the lineup, Earth noticed it was a little unbalanced: four melee fighters, one mage, and him, the lone archer. Sway quickly explained that Milly could use multiple types of magic, and Nora could heal. With that settled, Sway declared their first mission: hunting a wild bear. The group was hyped, brimming with confidence—though Earth couldn’t figure out why. He warned them that wild bears were insanely fast, intelligent, and dangerous. Sway brushed off the warning, while Milly promised Earth would cook them something delicious after the hunt as motivation.

Despite his doubts, the team marched into the forest and spotted a pack of bears. They agreed to lure one away. This time, Earth’s long-range vision proved invaluable—he could track the bear’s movements from a safe distance. As the fight began, Milly buffed Sway, and the plan went into action.

Using his sneak ability, Earth fired an arrow straight into the bear’s neck. Unfortunately, he hadn’t planned for what would happen when it got mad. The beast turned, furious, but Rage immediately stepped forward. As the tank, his job was simple: soak up damage and keep the monster’s attention.

Earth explained to the newer players the concept of “aggro”—basically, whichever poor soul the monster hated the most. Luckily, with his sky-high defense, Rage was more than qualified to play the role of “bear chew toy.”

Earth hid in the bushes, ready to attack from afar, while Milly focused on healing Rage, and Nora jumped in to deal some damage. The team launched their assault, only to realize the bear’s hide was ridiculously tough.

Thinking fast, Milly cast a fire spell to distract the bear, and it worked—drawing its attention back to Rage. The battle grew intense, and Earth realized they may have seriously underestimated this furball of fury.

Relying on his thirty-eight years of life experience, Earth took a bold risk, aiming an arrow straight between the bear’s eyes. At first, it looked like a perfect shot—but nope, the bear shrugged it off. The team began questioning if they were in serious trouble.

With no other options left, Earth activated his level 15 wind spell, boosting his speed for ten seconds. He charged in, driving his arrow deeper into the bear’s skull. Milly followed with a fiery spell, and together, they finally brought the beast down. Everyone breathed a sigh of relief, realizing the fight was far tougher than they’d expected.

After the battle, Earth cooked a meal for the team. The aroma alone impressed them, and when they tasted it… well, let’s just say their eyes nearly popped out of their heads.

“Does cooking food this good cost a lot?” someone asked.

Earth shrugged. “Not really. The problem is that recipes aren’t for sale—crafters follow an unspoken rule of not sharing or trading them. Even if two people follow the same recipe, results can vary wildly.”

Sway piped up: “Earth should cook for us cheaply, all the time!”

Everyone agreed, ignoring Earth’s protests. They all sent him friend requests, marking his first adventure with a party as a huge success.


Some time later, Earth went out to hunt monsters alone. Overconfident after his previous victories, he attacked a giant ant—but his arrow barely made a scratch. The ant called for backup. When Earth tried kicking it, he discovered it could reflect damage. Paralysis set in, and the swarm closed in, ready to punish him for his arrogance. After dying, Earth respawned in town with a penalty, admitting it was his own fault and vowing to improve.

Shortly after, all players received a notification about a major update: Fairy Ball. New skills, crafting items, and helpful fairies would be introduced. Realizing other players would soon level up, Earth knew he couldn’t afford more death penalties.

Determined, he focused on blacksmithing. To counter enemies that reflected damage, he crafted specialized arrowheads: regular iron for piercing, ultra-pure iron for impact. He created iron arrows with 7 attack points and forged a mace-style tip for smashing. Realizing that kicking didn’t allow weapon use, he added spikes to his boots and a blade to the side. Even as a prototype, it gave 12 attack points and extra defense.

A couple of rude players mocked his boots, joking whether they were footwear or weapons. Earth smirked: “They’re both.” The bullies had no reply.

Later, Earth visited a shop to buy bowstrings. The girl behind the counter nervously eyed his boots. “You’re… fighting ants with those?” she asked. She clearly hadn’t expected him to be more than a chef.

At archery level 30, Earth faced a choice: short bow, long bow, or hunting bow. Short bows were fast but limited in range, unsuitable for a solo archer. Long bows were powerful but too slow. He chose the hunting bow, combining range, power, and strong skills.

He crafted a new bow, and even the blacksmith, Blacks, was impressed. “I’ve never seen one like that!”

Earth completed his creation, naming it Xbow. Attack Power: 32. It required more strength to draw but packed a much stronger punch. Thanking his old bow for its service, he couldn’t wait to test his new weapon. The next day, he returned to the forest, ready to take revenge.

Earth spotted a lone ant and fired his smashing arrow. The ant tried to reflect the damage, but Earth followed up with a precise pointy arrow, taking it down. Still, that wasn’t enough to satisfy him. Fueled by revenge (and maybe a little overconfidence), he went on a rampage, taking down as many ants as he could.

Eventually, he stood proudly atop a pile of defeated ants, declaring victory. Yet, his thirst for revenge wasn’t fully quenched. He dragged the ant carcasses back to town, planning to craft fresh armor from them.

As he worked, word spread that the Fairy Ball event had begun. Earth noticed a glowing crystal nearby. Being an archer, he dreamed of forming a pact with a wind fairy. With hope in his heart, he began the ritual. The crystal trembled… and shattered moments later. His heart sank along with it.

Later, Earth chatted with Sway, sharing his failed fairy ritual. While everyone else had succeeded, they cheered him on, assuring him not to lose hope. They mentioned a second chance during the event’s second phase, and since the broken crystal hadn’t vanished, he could try again. Sway felt relieved that at least one issue was resolved but couldn’t help wondering why fairies seemed unusually drawn to Earth.

Some time later, Earth relaxed in the shade when a tiny glowing particle floated toward him. He watched it curiously, noting how fairies had been unusually kind to him lately. Gently, he let the fairy perch on his finger and apologized for not forming a contract yet, since his crystal was still broken. The little fairy began playing with the shattered crystal, prompting Earth to open his stat window. He noticed that his skill levels had increased and was given three XP points to specialize in a new ability. Without hesitation, he accepted.

Eager to test his new skill, Earth ventured into a dark cave for his first dungeon adventure. He reminisced about exploring as a kid, and the nostalgia gave him a thrill. Thanks to his current skills, he avoided dangerous traps, moving confidently through the shadows.

Suddenly, he noticed a few glowing red eyes. A spider attacked! Earth reacted fast, firing an arrow and following up with a wind cutter strike. But the spider still wasn’t down. It struck again, forcing Earth to use his new High Jump skill. Though he accidentally headbutted the ceiling midair, he landed behind the spider. Acting quickly, he used a whip to drag the creature toward him and finished it off with a powerful kick from his upgraded boots.

After the spider vanished, a strange purple glow appeared. Earth realized a group of darkness fairies was nearby and chose to follow them. They led him down a risky path, but his Stable Center of Gravity skill kept him safe. At the trail’s end, he discovered a massive gathering of fairies around a giant boulder. Curious, he stepped closer, moved the boulder aside, and found a hidden door. Inside, a box contained an ancient ring. As a memento of his adventures, Earth took it and expressed gratitude to the fairies.

At that moment, the game masters issued a fresh announcement: the second phase of the Fairy Ball event, now called the Fairy Battle Tournament. Without delay, Earth rushed back to the main city to catch the official broadcast. The game masters explained that players’ fairies could evolve by winning a set number of PvP battles. However, players couldn’t fight the same opponent twice. The top 16 players would earn a spot in an exclusive tournament with incredible rewards. Players could also unlock special titles to show off achievements, and rare titles would be awarded based on individual play style.

Then came the announcement that mattered most to Earth: players who had failed to form a fairy contract could now repair their broken crystals by participating in PvP battles. Repaired crystals would guarantee success in forming a new contract and carried a high chance of summoning an S-rank fairy. On top of that, the game introduced a new system giving fairies their own identities and personalities.

The news about the Fairy Battle Tournament excited everyone—especially Earth. Still, he worried that some players might target craftsmen who weren’t skilled in combat. He brought up his concerns with his craftsman friend, who reassured him that they’d be safe. They had already agreed to blacklist anyone who pressured them into fighting, meaning anyone targeting them would be permanently cut off from buying their goods. Earth felt relieved knowing they had a plan.

Blacks then asked if Earth had visited the new town yet. He explained that Earth could use the warp portal to reach it, but cautioned him that a massive crowd of intense PvP players had already gathered there. Some players were deliberately delaying their fights, choosing to duel first for prestige. Earth considered it standard gaming behavior and asked if Blacks planned to challenge anyone. Blacks shrugged—he was focused solely on crafting new gear. Earth nodded; that was a valid way to participate, though he wasn’t sure about his own next move.

A few days later, the latest game patch went live, and Earth logged in. Curious, he explored the new title system first. Almost immediately, he noticed players staring and whispering about his rare title. Checking his stat window, Earth discovered his title: Fairy Playboy. Worse, it was visible to all players. He couldn’t hide it unless he participated in a special PvP battle during the event.

Earth was dumbfounded. Everyone around him—including himself—found the title embarrassing. A group of fairies flocked to him, and he groaned. “Of course it’s public,” he muttered. Determined to fix it, he called out for a duel. Just then, a girl named Rona stepped in and challenged him. Earth burst into tears, relieved. She seemed to recognize him, though he had no idea who she was. Rona explained she was part of the Blue Color Guild, led by Way, and specialized in martial arts. She added that she was curious to see Earth’s kicking techniques.

Just as he was about to accept, Rona’s fairy flew over and landed on Earth’s shoulder. He was puzzled; the fairy looked enchanted. Rona was equally surprised, noting her normally shy fairy was acting out of character. Suddenly, the fairy tapped the “reject duel” button, leaving Earth even more confused. He assumed Rona had changed her mind, but she clarified she had no idea what her fairy was doing. The fairy returned to Earth, snuggling against him. The surrounding crowd, confused at first, began to realize that maybe his title wasn’t wrong after all. Earth really was a Fairy Playboy.

No matter how many players he challenged to duels, the fairies refused to allow the fights. Rona admitted she’d never seen anything like it. While Earth ranted at the game masters, he resumed his typical in-game routine: mostly doing nothing productive. That was until Rona reached out, seeking advice because her fairy kept rejecting almost all the food she offered. Earth quickly realized she wanted him to cook something her fairy would actually eat.

She was amazed at his insight. It turned out Earth’s food stand now had a massive line, as players across the game faced the same issue. A few hours earlier, someone had tried feeding their fairy bread, but it refused. The player asked Earth to cook something, and the fairy loved it. Word spread quickly, and soon, everyone was requesting large quantities of food from him. Ironically, Earth had always tried to avoid attention, yet somehow, he kept ending up in the spotlight.

Eventually, Rona came to help at the food stall, and they efficiently handled the customers. They thanked each other for the support, and Earth announced he’d close the shop since others had started making fairy food. Rona asked what he would do next. Realizing he hadn’t even checked the new patch features, Earth accepted her invitation to explore the new town, Nexia, together.

In Nexia, they decided to check out the PvP zone. Their first match featured a guy accompanied by a blue parrot and another guy with a wolf. Rona immediately noticed something unusual about the wolf and pointed it out. Earth confirmed her observation, but they decided to continue watching.

The parrot guy started by casting fairy wind magic, and soon both players clashed fiercely with their swords. The duel was intense, with both fighters expertly blocking each other’s strikes. The wolf guy gained the upper hand, forcing his opponent back and commanding his wolf to unleash a fire attack—but the wolf ignored the command. The player urged it to act, but still, nothing happened. Rona and Earth exchanged surprised glances.

Fairies aren’t supposed to disobey commands like that—but apparently, someone had to test the rules. The parrot struck with lightning magic, and its owner quickly finished off his opponent with a decisive sword strike. The duel ended, and Rona asked Earth if he knew why the wolf fairy had ignored its master’s commands.

Earth explained that the other player was a slave fairy user. Rona blinked. “Slave… fairy user?” she asked, confused. Earth clarified that it’s a term for people who abuse their fairies. In short, the guy tried to force the wolf to obey by hitting it. Naturally, the wolf had had enough and now refused to listen.

The player stood up, visibly irritated, preparing to strike the wolf out of frustration. Earth instantly sensed impending disaster. Rona asked what was happening, and Earth recalled a video he’d seen about a player who had treated their fairy like a slave. The abuse had been so extreme that the system intervened, forcing the player into a battle against their own fairy mid-fight. The fairy not only accepted the challenge but evolved into an S-rank during combat. Unsurprisingly, the player lost and had their contract crystal confiscated.

Luckily, this time the wolf fairy user seemed to realize what could happen and wisely backed off. Rona admitted she didn’t know such a system existed. Earth explained that older games had similar mechanics—pets could rebel or even attack their owners if over-commanded. She thought the system sounded outdated, but Earth pointed out that modern games tend to be gentler on players. He suspected the game masters wanted this game to have a slightly old-school MMO feel.

He bid Rona farewell, planning to log out. Back in reality, Earth removed his VR headset and reflected on how some players, like Rona, genuinely cared for their fairies, while others didn’t. Still, he acknowledged that every player had the freedom to play as they pleased.

Later, Earth logged back in and focused on crafting. Soon, the former slave fairy user approached him, explaining that he wanted to talk because of Earth’s unique title. Earth was irritated but decided to listen. The player admitted he wanted to reconcile with his wolf. Unsurprisingly, the wolf treated Earth kindly during the conversation.

The player confessed that he now understood the consequences of mistreating his fairy and asked Earth for guidance. Earth asked why the player had been cruel in the first place. The answer was simple: the player had been misled by game mechanics and online trends. He had seen videos of others abusing their fairies or treating them like performing animals, and he’d copied the behavior. But with the new patch, fairies had personalities, and everything changed. The wolf no longer obeyed, and the player had even resorted to hitting it to force compliance.

Regretful, he turned to Earth for help and even offered payment. Earth declined, instead instructing him to stop treating the wolf poorly and begin treating it like a friend. Earth suggested working together in battle, sharing meals, and taking breaks side by side. He even recommended saying goodbye to the wolf whenever logging out. Over time, this would help the wolf see the player as a friend and willingly follow commands.

The player then asked Earth to cook something tasty for the wolf. Earth quickly prepared a meal, which the wolf hesitantly accepted. Watching his fairy gradually warm up to him, the player began to tear up and thanked Earth before leaving.

However, their interaction hadn’t gone unnoticed. A nearby observer seemed intrigued by the scene. Earth questioned the stranger’s identity. The man introduced himself as Silver and requested a private conversation. Earth agreed, unsure whether Silver was a player or an NPC. Inside the house, Earth noticed that Silver’s gear, movements, and level appeared superior to his own.

Silver asked if Earth had ever encountered someone named Glad. After a brief pause, Earth replied that he hadn’t, though he’d heard rumors that Glad had been targeting players with the Fairy Playboy title. Puzzled, Earth asked who Glad was. Silver explained that Glad used to be part of his team. He had been a skilled tank but had behavioral issues. Earth inferred that Glad had been kicked out of the party.

Silver confirmed, adding that Glad had grown arrogant and belittled the rest of the team. After failing to form a contract with a fairy during a recent incident, Glad had lashed out, which led to his expulsion. Silver then called forth his fairy, revealing it to Earth as a rank-light Valkyrie. It was her presence that Glad constantly dismissed Silver’s guidance. However, after the latest update, Glad managed to acquire a new contract crystal and formed a pact with a Darkness Fox fairy.

Since that moment, Earth had been issuing special PvP duel challenges to others. He wondered if Glad was targeting players because he was still bitter about failing to secure a contracted fairy in the first event. Silver warned Earth that Glad planned to use the final day of the event to prove his strength and advised him to stay alert. Earth assured him he’d be cautious, and with that, Silver left.

Still, Earth knew it was risky to blindly trust a one-sided story. Even so, he heeded Silver’s warning and decided to limit his time in the city. The next day, he focused on battling monsters to level up and gather materials. His real motive, of course, was to avoid player challenges—since combat temporarily locked him in a safe state from duels—but he continued hunting bears to gather meat and fur. He planned to use the fur to craft a cloak since the standard body armor left the back suspiciously exposed.

From a distance, he landed a headshot on one of the bears. But the battle was far from over. The wounded bear became enraged and charged straight at Earth. He activated his Mirror Arrow skill, producing two clones that each fired arrows. The bear was struck, and Earth quickly used his whip to pin it to the ground before leaping into the air and delivering a powerful kick. The fight ended in his favor, and his Kick skill leveled up to 50. Proud of himself, he upgraded it into Sliding Charge, a move that lets him ram enemies and retreat in style—because nothing says “I’m a pro” like kicking bears in one fluid motion.

Pleased with his new skill, Earth noticed the game interface had been updated, making progress tracking easier. With that settled, he headed to the mines to gather steel and light metal, planning to craft new gear. While mining, he struck an explosive ore. He quickly warned nearby players to back off—it could blow at any second. Luckily, nothing happened. Others chuckled, explaining that explosive ores are basically live grenades, and most players avoid them. A daring few, however, specialize in using them and are proudly titled Bomb Masters.

After gathering his materials, Earth visited Blacks. But his danger perception skill flagged something unusual on the map. Inside the blacksmith shop, Blacks asked if Earth was planning another “bizarre” item. Not far off—Earth intended to craft a new arrowhead and a metal whip. The arrowhead’s design was inspired by a twisted dagger, optimized for tearing through meat. After several failed attempts at twisting an iron ingot into the desired shape, he finally succeeded. The resulting arrowhead had +15 attack power and multiple passive abilities. Upon impact, it inflicted a wound and triggered a fissure effect, causing continuous enemy health loss.

Meanwhile, Earth crafted his whip using lightweight, durable metal—a rare combination. He heated and stretched the metal ingot repeatedly until it matched the dimensions of his existing whip, then attached sharp triangular fish-like scales.

Once the arrowhead was complete, the system confirmed it would inflict wounds on any enemy it struck. Earth then moved to a safe location to handle the explosive ore. Aware of the high risk, he used his medicinal skills to mix the ore with oil and herbs, controlling the ignition speed. After some experimentation, he created three different oil samples.

Testing Bottle A, nothing happened. Bottle B triggered a massive explosion that nearly wiped him out, reducing his health by 80%. Recognizing its power, he named it Hellmine Oil, suitable only for last-ditch attacks. Bottle C produced a minor explosion—exactly the effect Earth wanted. He named it Enhanced Oil, perfect for leveling up by taking down bears.

Out in the field, he hurled the Enhanced Oil at a trio of bears, taking each down using different techniques. He restrained one with his whip and delivered a kick, defeated another with a burst of wind magic, and landed a headshot with his arrow on the final bear.

Earth examines his loot and reflects on how the oil has simplified his hunting. There’s a drawback, of course—relying on it too much could slow skill growth. Just then, the system notifies him that his Hunting Bow skill has reached level 50, unlocking Gatling Arrow. Simultaneously, his Wind Magic hits level 50, granting him the ability to fly. The system also notifies him that reaching level 50 in both skills allows him to merge them, unlocking the unique skill Eolian Dust Hunting Bow—which infuses his arrows with wind magic for extra oomph.

However, mastering it comes with a trade-off: he can no longer learn higher-tier skills in either Hunting Bow or Wind Magic. Even though Earth is curious about new magic skills, he decides to focus on merging bows and wind—they complement each other beautifully.

He sets out to test his new abilities. Gatling Arrow lets him launch arrows into the air and fire them rapidly, while flying allows him to jump higher and glide temporarily. Returning to the city, he asks a craftsman to turn bear fur into a leather cape. Suddenly, a game-wide announcement pops up: the fairy PvP event has officially ended, and the 16 players who qualified for the final tournament are about to be revealed.

At that moment, Sway shows up, teasing Earth that they probably missed their chance to qualify because they weren’t paying attention. The qualifiers are revealed, and Earth notices that both Silver and Glad made the cut, boasting the highest win rates. Despite his previous talk with Silver, Earth finds himself intrigued and eager to see their battle.

The tournament begins, drawing crowds to the arena. Earth activates his long-distance vision skill and spots several players sharing his title. As the first matches unfold, he’s surprised by how much the competitors have enhanced their fairies. Observing their strength, he realizes that if he had qualified, his odds of winning would be about 10%.

He also notices something strange: the winning fairy absorbs light particles from the losing one. Unsure of its meaning, he continues watching every match, all the way to the finals. The final battle is between Silver and Glad. Glad, brimming with confidence, tells Silver to give up. Calmly, Silver replies that he needs to correct him. Confused, Glad asks how, and Silver simply says he will defeat him.

The fight begins. Glad parries the initial attack, showing he understands Silver’s strategy: using his ax as a distraction before throwing him off balance. Silver pulls back, and Glad launches a furious counterattack. Both combatants unleash their fairies and abilities. Silver’s fairy lands a strike on Glad, briefly paralyzing him. Silver moves in for the kill, but Glad evades with a burst of Wind Magic. Glad’s fox fairy then delivers a decisive fiery blast, earning him the championship.

But then something unexpected happens: his wolf transforms into a glowing orb and evolves into a fox girl. Overjoyed, Glad commands her to serve him, but she refuses. Confused, he demands an explanation. She reveals that her transformation was a test to choose the future ruler of the fairies. According to prophecy, the leader must be powerful and skilled in warfare. Glad protests that fairies are being unfair, but she clarifies that most fairies remain loyal to their players—the contract with him simply ended. Her sole purpose had been to help him take revenge on Silver.

Earth notices that the fox girl doesn’t sound like an AI; she speaks with real personality. He decides to brush it aside and move on. She then offers Glad the chance to form a contract with another fairy as powerful as her, but he declines, determined to defeat her. Neither willing to back down, they start a duel. She casts five spells simultaneously, but Glad skillfully evades. She paralyzes him with an electric shock and finishes him off.

Afterward, the fairy brings Silver back and announces, “Glad has learned his lesson.” She summons all the Fairy Playboy players, thanking them for opting out of the PvP event and rewards each with a fairy—except Earth. He must battle her instead. Earth is puzzled, but she explains that since he didn’t participate in the tournament, this is how they make things fair. If he wins, the reward is even greater; even if he loses, he will still gain a portion of her powers.

Earth agrees to the deal. Suddenly, his Fairy Playboy title vanishes. The shady development team appears, commenting that the event has reached its climax. Earth takes a moment to plan, fully aware that his odds of victory are extremely slim.

A single, powerful blast from the fairy girl would be enough to send Earth straight back to his respawn point. Even so, he has one edge: he’s already observed her fighting style. On top of that, he’s confident she’s never faced someone who primarily fights with a bow. He knows he has to act fast since his stamina is low—dragging out the fight would only guarantee his defeat.

Still, the only shot he has at winning is by playing dirty. He readies his oils, and both sides brace for the duel. As the countdown hits zero, Earth swiftly spins and slips away. The fairy girl is momentarily surprised but quickly realizes he’s creating distance because, well, he’s an archer.

Earth fires his first arrow at 70% strength, but she counters it with Wind Magic. Caught off guard at first, he quickly notices that full-power shots can break through her magic. The fairy girl begins conjuring multiple fire lances, but Earth nimbly dodges each one. He fires another arrow; she tries to deflect it with her fire, but it proves ineffective, striking her shoulder.

Seeing the need to act, the fairy girl attempts to close the gap, but Earth was ready. He pulls out a bottle. At first, she assumes it’s a potion and tries to stop him from drinking it—but instead, he hurls it at her, releasing a thick cloud of smoke. Within moments, she realizes the bottle was filled with poison. Earth follows up, tossing several bottles of enhanced oil to trigger multiple explosions. It doesn’t take long for her to realize she made a critical error by not banning items.

Earth smirks, explaining that as a human, he has to rely on strategy to stand a chance against a stronger opponent. She conjures walls of Earth to obstruct his view, but he activates his stealth skill. She attempts to sense his presence—fails. As the walls fade, Earth suddenly emerges from behind and lashes out with his whip, trapping her.

Without hesitation, he follows up with his Sliding Charge, combining it with his new bow techniques. He launches arrows skyward, firing them rapidly like a machine gun, then activates Double Clone Technique to overwhelm her. After multiple arrow strikes, he uses Fly and Big Jump to launch a piercing arrow into her core and then kicks it further inside, causing the fairy to disintegrate.

The audience erupts in hype, but Earth immediately regrets his flashy display. Showing off combos in front of so many people means they’ll never leave him alone—demanding enhanced oil and dueling him nonstop. He tries to slip away, but the fairy reappears, blocking his path. She acknowledges her defeat and tells him it’s time to claim his reward.

She instructs him to bring out his broken fairy contract crystal and the ring of the fairy king. Confused, Earth asks if she means the ring he discovered in the dungeon. When he checks his crystal, she points out his unpredictability—it already contains five lights. She then summons the children of light, and two more lights appear within the crystal. She proceeds to reconstruct both the crystal and the ring.

When she attempts to slip the ring onto Earth’s finger, he instinctively resists, thinking it feels far too much like a marriage proposal. She casts a spell to boost her strength and eventually forces it on him. The system reveals that the ring is a unique item, imbued with all six elements of fairy power. Wearing it grants access to the fairy kingdom, with incredible stat boosts: +10% attack, +10% defense, +10% mana recovery, and -5% mana consumption. Additionally, each attack has a chance to summon an illusion of the Fairy Queen.

The most intriguing reward, however, is a new title: “The One Who Even Charmed the Fairy Queen.” Earth immediately senses this title will complicate his life. The Fairy Queen vanishes, marking the official end of the event.

A few days later, Earth notices other players are beginning to pick up bow skills. Once the sole archer in the game, he’s now seeing competition—clearly, players have realized how powerful bow and wind combos can be. Feeling a little down, he focuses on crafting his oils. Just then, the Fairy Queen appears again, catching him off guard.

He asks how she found him, and she casually explains that the ring doubles as a teleportation point. Earth sighs, realizing that even in victory, life as the ultimate archer is never peaceful.

The Fairy Queen taunts Earth, claiming she came to bring love to the poor, lonely guy who still doesn’t have a fairy. Earth smacks her on the head, fully aware she’s just avoiding her duties, and tells her to get back to work.

He decides to head back to the city but feels uneasy as all eyes seem to follow him. People whisper about him being the Fairy Queen’s “husband.” Out of nowhere, someone shouts for another person to stop. Not wanting to get dragged into the commotion, Earth keeps walking, focused on hunting and trying something new.

He recalls the Fairy Queen saying that anyone who wears the ring can learn Prism Nova. With that in mind, he weakens a bear with arrows before restraining it with his whip. Without wasting time, he casts the spell. After a lengthy incantation, a massive sphere forms above the bear, turning it to stone. Initially confused, Earth tries it a few more times and realizes Prism Nova applies a random abnormal status effect to his opponents.

Later, he finds a remote spot and sets up his provisional kitchen, attempting to increase efficiency by cooking multiple dishes at once. He mentions the spell to the Fairy Queen, who points out that the chances of paralysis or petrification activating are very low, and the spell has a long cooldown.

When she tries to take some of his food, Earth lightly taps her head, clarifying that he plans to sell the meals rather than eat them himself. She complains that her homeland produces nothing but sweets and that she’s grown tired of them. He knows she’s working hard for her people, but that doesn’t mean she can come annoy him whenever she pleases.

Suddenly, a random guy interrupts. Complaining that Earth is ignoring him in the city, Earth realizes this is the infamous Nazer. Nazer introduces himself as part of the Bow of Apollo guild and starts acting high and mighty, claiming their mission is to liberate archers from oppression—even though Earth is already doing that. Earth thinks to himself, “Wow, this guy is an idiot.”

Then Nazer offers him a spot in the guild at the lowest rank. Earth replies that he’s not interested and walks away.

Later, Earth sets up his food stall in the city and tells the Fairy Queen to leave, but she refuses. Eventually, he gives her some of his dishes. He comments on how much she eats, but she just calls him silly for not understanding why she spends time with him. Then, without warning, she disappears, promising to return soon.

Earth heads to Blacks’ workshop to work on his gear. Growing irritated at the crowd pressing around him, he complains. Blacks casually explains that it’s because he’s famous now. Earth orders everyone to back off.

He begins upgrading his X-Type Bow. Its durability has decreased, so he replaces the main body and strings, using excellent wood from the second town for the body and light metal for the brace. The new bow now has +46 attack points, up from +32.

Next, he works on his bladed shoes. He swaps the main material for light metal, making them lighter and sturdier. He adds three claw-like blades to the toe tip and three twisted arrowheads on top for stabbing monsters while kicking. He makes the claws detachable for easy replacement. The upgraded Fangle Leg Blade grants +10 defense and +29 attack points.

Finally, he checks the cloak ordered from a crafter girl. She nearly achieved perfect item grade but doesn’t raise the price. Earth is surprised at how cheap it is. She explains she charges the same regardless of item grade.

Just as he plans to test his gear during a hunt, he receives a message from IM, the guild master of Bow of Apollo. Meeting her, he notices a group of archers nearby. IM apologizes for Nazer’s antics, explaining that Earth blew up in fame after defeating the Fairy Queen, and Nazer saw him as a golden ticket for their guild. Earth waves it off, though he notes Nazer has truly reached a new level of stupidity.

IM and the guild apologize for Nazer’s behavior. They disciplined him, demoting him from lieutenant to a regular guild member, though he remains in the guild. Earth considers it fair. IM adds that she watched Earth’s fight and thinks he’s an inspiration to all archers, but Earth modestly claims he only chose a weak class to avoid attention.

Meanwhile, in the developer room, the team discusses Earth, the player who overcame the Fairy Queen, secured her friendship, and inspired others. They decide to keep a close eye on him. Earth’s friend, Way, shows up and introduces a new status effect called Break Arms.

Earth studies the effects of the Break Arms status. If a player gets hit, they won’t be able to hold a weapon for a while. Worse, if a player takes damage to their arms exceeding 25% of their total HP, they could be paralyzed or even turned to stone.

Right after, a new dungeon is announced: A Challenge from the Departed. It features randomly generated floors, packed with traps, and the goal is to reach the 10th floor. Earth realizes he needs a shield; relying solely on dodging won’t work, especially in narrow spaces.

He unveils his new small shield, designed to work well with a bow. Using materials he recently gathered, Earth begins crafting new gear, including a high-tech compound bow. He even brings blueprints from the real world, making this version far more advanced than before. Blacks is stunned to see that despite a low bow score of just three, the bow’s attack power is 38. Earth clarifies that the arrows are extremely costly, so he only crafted it to study its mechanics. He doesn’t intend to actually use it, since he’s already designing a superior version himself.

That night, Earth finishes his project: a shield with a hidden compact bow built into it. Though small, it’s precise and lethal, thanks to a tiny scope he added. Releasing the grip transforms it back into a normal shield. It’s perfect—powerful, versatile, and even if Break Arms disables him, he can still fight from a distance.

Later, he ventures into the new dungeon and encounters a group resembling Power Rangers. Their Black Ranger is out sick, and they urgently need a replacement. Recognizing Earth’s strength, they ask him to fill in. He agrees to team up with their improvised crew.

Once inside, the Rangers are eager to charge, but Earth holds them back. Assessing the dungeon, he quickly senses danger. The first room alone contains 15 traps, some capable of killing instantly. Earth takes the lead, the others following closely. Blue Ranger feels relieved as everything goes smoothly, while Red Ranger admits he never doubted Earth—after all, anyone married to the Fairy Queen must be powerful.

After clearing the first area, Earth steps back, letting the Rangers handle the monsters. They encounter skeletons, but the team takes them down easily. Earth can now focus solely on spotting traps.

By the third floor, threats escalate. Pink Ranger orders everyone to stand back, handling the stronger monsters herself. The axe-wielding fighter is shocked when his strikes prove useless, and Earth explains that these foes are immune to physical attacks. Using his wind-enhanced bow attacks, Earth clears the enemies with ease.

They reach the fourth floor, 40 minutes into their one-hour limit. They scale back their objective, aiming to reach just the fifth floor. Stepping onto it, Earth feels a chilling sensation. Suddenly, a scream echoes through the dungeon. The Rangers spring into action, and Earth, though hesitant, follows.

As they enter, a trap slams the door shut behind them—they’re trapped until the room’s challenge is completed. Surrounded by skeletons, the Rangers eagerly engage in combat. Earth quickly checks for traps and unleashes his full power. The team’s flashy attacks are a bit over-the-top for Earth, but undeniably effective. The room is cleared in no time, and the group is sent back outside.

Red Ranger is impressed and eager to know Earth’s level. He only admits he’s above 20, though in truth he’s beyond 30—he doesn’t want to intimidate new acquaintances. They split their modest earnings, add each other as friends, and part ways.

Determined to improve, Earth decides he must disarm traps faster to reach the 10th floor. He begins crafting a tool to enhance his thief skills. Blacks helps, upgrading the lockpicking device beyond Earth’s expectations. Motivated, he also prepares a large supply of arrows for the next dungeon expedition.

Suddenly, the Fairy Queen appears, looking frustrated. She complains that while distributing the crystals was easy, answering awkward questions from players was exhausting. She admits she even fought some players repeatedly, reviving them just to defeat them over and over.

To cheer herself up, the Fairy Queen sneakily slips a marriage certificate into a list of tasks for Earth. Completely bewildered, he immediately rejects signing it. Later, she is delighted by how tasty his meat bun is, and Earth proudly shares that his cooking skill has reached level 50, unlocking the ability to use a steamer. She’s thrilled to be the first to try it.

Realizing how tough it must be to be a queen, Earth doesn’t reject her this time. However, she quickly gets a little too cozy, calling him “husband,” leaving Earth questioning whether he’s just made a terrible mistake.

Over the past few days, Earth has been crafting tools and venturing into the new dungeon to hone his disarming and lockpicking skills. Despite frequently triggering traps and dying, he reaches level 50 in his thief skill. Now, he faces a choice: evolve into a Superior Thief, enhancing existing skills for higher success rates, or a Benevolent Thief, which allows him to steal items from monsters and deal extra damage with surprise attacks, though it requires far more experience. Ultimately, he chooses the benevolent path and continues practicing trap disarming.

Through repeated runs, he learns the dungeon mechanics. Monsters are lured by light, so Earth ventures forward in darkness, relying on his Night Vision skill to avoid unnecessary encounters. Using this strategy, he navigates the dungeon at high speed.

With just over five minutes left, he reaches the staircase to the ninth floor. Sprinting onward, he enters a massive chamber and sees the steps to the final floor—but the room is brimming with deadly traps. Desperation sets in. The exit is right in front of him, but he has no time to disarm the traps. Using his High Jump and Fly skills, he glides through the air, narrowly dodging the deadly mechanisms. He lands on a trap but quickly rolls away, avoiding the springing weapons. Somehow, he reaches the stairs, puzzled that he isn’t kicked out of the dungeon.

Checking the timer, he sees it frozen with two seconds remaining. Confused, he drinks potions to heal, suspecting the system might have classified him as someone who completed the final floor. Regardless, Earth brushes it off—he’s the first player ever to reach the last floor.

Descending the seemingly endless steps, a voice suddenly calls out to him. Demanding to know who it is, Earth learns it belongs to Andre, a knight serving the Empire. Andre reveals that he never expected anyone to reach the final floor. As Earth continues downward, Andre explains his tale:

Once, his nation ordered him to explore this dungeon. Leading an army to clear it, he watched his comrades slaughtered by traps and monsters. Alone, he reached the final chamber only to find it empty, without even air to breathe. Eventually, he was turned into a skeleton knight, cursed to guard the dungeon. When Earth asks about the room, Andre explains he destroyed it, sparing others from the same fate. Despite becoming a monster, he maintained the honor of a noble knight.

Andre then reveals that he awaits Earth at the bottom of the stairs. Shocked, Earth asks what he wants. To his surprise, Andre says he wants to die. Taken aback, Earth halts. Andre explains he’s endured too much and refuses to let his heart turn monstrous, yet he’s nearing his breaking point. He pleads for Earth to release him from the curse and reunite him with his fallen comrades.

Suddenly, the stairs begin vanishing. Earth sprints in panic but isn’t fast enough, plummeting into a bottomless pit. Minutes later, he regains consciousness and hears a strange noise—it’s Andre, now cackling wildly. The skeleton reveals he’s fully surrendered, taking complete control of the knight’s body.

Without hesitation, Earth stands and casually shoots an arrow into his skull. The skeleton grumbles in annoyance, prompting Earth to fire again. This time, the skeleton blocks the arrow with a shield, vowing to make Earth suffer before killing him.

In an instant, the skeleton activates a skill, dashing forward with lightning speed and nearly slicing Earth in two. He narrowly dodges, raising his shield in defense. The skeleton repeats the attack, forcing Earth to remain on guard. Amazed at the skeleton’s speed, Earth taunts him, though he realizes the situation is dire.

The skeleton, impressed, praises Earth for blocking his strike and charges again. The battle for survival intensifies, each strike pushing Earth to the limit.

Earth shifts into a defensive stance, then suddenly jumps back, hurling a bottle of enhanced oil. The skeleton’s skull head frowns, but Earth calmly remarks that he doesn’t fight with swords. He fires another arrow, only for the skeleton to deflect it and follow up with a flying slash that shatters Earth’s bow.

The skeleton moves to finish him off with a burst of speed, but Earth narrowly evades. The creature laughs, mocking him for being helpless without his bow, and demands his surrender. Earth, unfazed, declares that he still has a hidden weapon: his right arm.

Confused, the skeleton watches as Earth transforms his shield into a compact crossbow. He fires relentlessly. The skeleton dodges, but Earth keeps moving, refusing to give him a clear target. The skeleton closes in, swinging at him with blinding speed, but Earth evades each strike.

The problem: the shield bow can only fire special flame arrows and cannot use combat arts. It lacks raw power, yet its rapid-fire makes up for it. Earth maintains constant motion, frustrating the skeleton. Enraged, the creature attempts a shield charge, but Earth sidesteps. The skeleton activates Shield Chaser, altering direction mid-charge, pinning Earth against a wall and stunning him.

Andre, the skeleton, sneers: “Time to send you to your gods.” Earth frowns, confused. Andre explains that humans pray to gods, revering them deeply—yet none exist here. He swings his blade, aiming to cleave Earth in two, but the stun wears off just in time, letting him evade.

Seizing the moment, Earth launches a drop kick into the skeleton’s face. “There are no gods in this world,” he declares. “The only thing that truly exists is humanity’s unbreakable will to survive—no matter the cost.”

The skeleton demands to see this will, raising his sword. Earth promises he will, charging forward. He leaps off a wall, restrains the skeleton’s sword with his whip, and lands a powerful kick—but it isn’t enough.

He begins casting a powerful spell, intending to end the fight once and for all. The incantation takes time, giving the skeleton a chance to power up and swing. The spell partially activates, binding the skeleton and limiting its movement. As Earth reaches the midpoint of the chant, the creature smashes his shield but cannot stop him.

Finally, the spell triggers—but not perfectly. Believing all is lost, Earth is stunned when the Fairy Queen suddenly appears at his side. For a moment, he forgets himself, then recalls that his ring has a chance to summon her phantom. Smiling, she unleashes a blizzard spell and begins to fade.

Taking advantage of the distraction, Earth fires multiple arrows, combining all his skills, and finishes the skeleton with an explosion from his enhanced oil. The skeleton collapses, and Andre’s soul appears, smiling warmly. He congratulates Earth, explaining that defeating him before his soul vanished gave him a moment to express gratitude.

“Did I grant your wish?” Earth asks. Andre smiles and confirms. Earth wonders what it all truly means. Andre explains he longed for freedom but never imagined a solo player would be the one to set him free.

Before disappearing, Andre entrusts Earth with his sword, noting that despite its worn condition, it’s an antique of immense value. He also remarks on Earth’s declaration of no gods in this world, saying that they exist—because Earth stopped him from becoming a complete monster. Andre and his companion fade away.

A sudden, urgent system announcement echoes across the game, reporting Earth’s successful dungeon completion and teasing a new weapon, the Night Sword, with full details to be revealed later.

Later, at Black’s shop, Earth faces a pressing concern: both his shield and whip were destroyed beyond repair. He decides to focus on rebuilding his small shield, leaving the whip for another time.

Meanwhile, in a dark developer room, the team notes that their AI, PN0E, appears to be having fun—likely tied to Earth’s progress. Another AI, PN1E, complains of boredom. The man calmly advises waiting a little longer.

Later, Earth joins Sway’s group for another dungeon expedition. He thanks them for inviting him. Sway explains that Norah and Kasmine won’t be available, so they recruited him as a thief capable of dealing damage. Earth is confused—only Millie will act as healer. Sway reassures him another healer was invited, though she’s a bit late. Earth agrees to wait.

The group warns that the new player can be rude at times, but Earth realizes he’s supposed to ignore it. Zoe apologizes, admitting she carelessly recruited someone without considering their personality. Just then, Eliza, the new member, arrives, and the group welcomes her. Zoe immediately scolds her for being late, demanding an apology.

Zwei steps forward to introduce the new party member, assuring Earth that she’s a skilled magician and there’s no reason for concern. Earth can’t help but think Zwei must have a rough life if he even has to handle introductions himself.

However, the girl refuses to apologize. Instead, she mocks Earth for being a “weak archer.” Earth grins, replying that she’ll have plenty of opportunity to test his skills inside the dungeon.

Inside, Earth begins unlocking doors, carefully picking the locks. Rona comments that bringing him along was the right call, given the number of traps ahead. Earth notes that while many traps are common, some are deadly enough to kill instantly—everyone needs to stay alert.

Eliza continues complaining. She’s eager to rush to the sixth floor, frustrated that they’ve already been inside for 30 minutes. The group warns her that several dangerous monsters await, so a careful approach is necessary. Earth explains that lesser liches inhabit this floor—monsters immune to physical attacks that also inflict debilitating status effects, earning the nickname trauma generators.

Eliza grows concerned, but Millie reassures her that she can remove freeze and paralysis, while Eliza herself can handle petrification. Rona adds that her magic attacks will keep her safe. Sway concludes that the group should be able to handle a lesser lich.

Earth suddenly receives a notification: 12 monsters are approaching, four of them lesser liches. Zwei asks Earth to check for traps, but he confirms the room is safe. Zwei tells everyone to prepare for battle. Millie buffs the team—everyone except Eliza, who feels like she’s in a nightmare. Sway snaps at her to grow a pair and focus.

The fight begins. Four lesser liches emerge from the walls. Earth unleashes Wide Arrow, splitting it into three duplicates. Eliza and Millie join with Holy Ray and Explosion, taking down one lich. The remaining three press forward.

Rage steps up, taunting the monsters to draw attention, allowing Rona to land a magic punch. Sway delivers the final blow with a magic sword, but Rage is now suffering from status effects. His arm is petrified, and the liches begin ignoring him. The monsters target the backline.

“Use your healing, Eliza!” everyone calls. Panic sets in as a lesser lich approaches her. Rona moves to protect her, but the team struggles without full support.

Earth steps in. “Get down!” he shouts, hurling enhanced oils, triggering a massive explosion. “Wake up and heal Rage!” he commands. Eliza snaps out of her panic and casts her healing magic, giving the team a window to launch a coordinated attack.

After the battle, Eliza complains that Earth should have used the enhanced oils earlier. Earth explains he doesn’t have enough to waste recklessly. Zwei loses patience and tells Eliza to stop criticizing, reminding her that she contributed little herself. Finally, Eliza apologizes.

The timer runs out, and the party is teleported outside. Despite having a capable team, the dungeon had pushed them to their limits. Sway’s group decides to call it a day. Earth prepares to leave, but notices a little girl watching him from a distance.

The following morning, Earth discovers two new weapons added to the game: a Japanese bow and a katana. Suddenly, a girl approaches him. Her dragon horns and pointed ears catch his attention.

“You’re Earth?” she asks. She introduces herself as the Fairy Queen’s younger sister. Puzzled, he asks why she’s come.

“I have a few reasons,” she says, “but the main one is… I want a taste.”

Earth frowns, unsure what she means. She clarifies: she wants a taste of his lips. True to form, Earth smacks her on the head, like he does with her sister. Strangely, she laughs, saying now she understands why her sister likes him. She adds that her sister told her he’s a great cook.

Earth tries to refuse, citing errands, but she insists on following him. She explains that she rarely gets to go outside. Eventually, Earth gives in and shows her around the city.

Later, they browse various shops. She finds the merchandise amusing, while Earth asks about repairing his cloak. The crafter girl explains it’s too damaged; replacement would be easier. Realizing it’s his fault, Earth requests new armor instead.

He asks what she can craft using bear pelt and fur. Excited, the crafter girl agrees, asking if he has any metal. He gives her some silver, and she begins crafting a full set of wild bear leather armor with silver reinforcement, granting 70 extra defense points.

Earth and the crafter girl agree on the price, sealing the deal. Meanwhile, the dragon girl is hungry, so Earth decides to prepare a steak for her. She devours it with obvious delight, reminding him of her sister’s appetite. Earth wonders if she, too, might be a fairy, but she refuses to answer and keeps her name a secret. Taking matters into his own hands, he calls her Ryu, explaining that it means “dragon horns” in Japanese. Pleased, she tells him he’s the only one allowed to call her that. She also promises to drop by occasionally, further reminding Earth of how much she resembles her sister.

Suddenly, city music plays—a game announcement. That evening, Earth heads to Black’s shop, curious about the news. The announcement reveals a hidden aspect of the game’s design: skills evolve by leveling, learning powerful arts along the way. However, there’s a restriction: players must specialize in a single playstyle. Physical specialists can only learn the strongest physical arts, and magic specialists can only learn the most powerful spells. Crafters face the same limitation.

Earth warns Black that this could cause complications. Black questions Earth’s plan, noting that players have one month to reset their skills. He warns that without careful planning, Earth could struggle in future battles. Earth considers it—focusing solely on physical attacks would make him stronger—but he decides to keep his current balanced playstyle because he enjoys it. Black smiles, happy that his part-time crafters won’t feel lonely now that Earth is around. Earth laughs, realizing that making people happy with food is also a kind of strength—one he doesn’t want to lose.

Later, Earth returns to the crafter girl and admires his freshly made armor set. She explains the high quality of the materials allowed her to craft it so well. Earth is pleased—not only is his defense improved, but the armor also grants additional durability and psyche bonuses. When she offers to buy his old armor, Earth hesitates, feeling sentimental, and decides to destroy it himself. The crafter girl hopes he’ll care for the new set as he did the old one. Earth smiles, thinking the bond comes from being able to touch and work with the equipment. Saying goodbye, he feels a twinge of sadness.

As he walks away, someone calls out. Turning, he sees the fairy queen, unusually serious. She casts a barrier around them and apologizes before revealing that Earth will never be able to form a contract with a fairy. Confused, he asks if the fairies dislike him. The queen laughs softly—it’s the opposite. They love him too much.

She explains she planned to introduce him to a fairy, expecting a contract to form soon. She had even purchased six greater S-rank fairies for him to choose from. However, the citizens of the fairy kingdom discovered the plan. Eighty percent of the population gathered at the castle gates, requesting to make a contract with Earth. Allowing just one would cause chaos, so the queen had no choice.

Earth shrugs. “I get it,” he says. When the queen points out that his journey will be harder without a fairy partner, he simply replies, “That’s just life. It should still be fun.” She chuckles, calling him a weirdo, but insists on giving him a different kind of power as compensation.

She asks for his hand, and Earth stretches it out. She grants him two techniques, recreations of powerful skills from the fairy ruler:

  1. Seven Falling Stars – If Earth lands seven bow shots on a target within 30 seconds, his damage increases.
  2. Sacrifice Bow – Costs 90% of his max health and 100% of his max mana to shoot a single, extremely powerful arrow. However, it destroys the currently equipped bow. She warns him to be cautious and assures him that his stats will normalize after rest.

Earth’s main concern is losing his bow. The queen urges him to keep the technique hidden. She also asks if he’s seen the latest news: the fairy kingdom will be unlocked in the upcoming update. Earth agrees to visit. Before leaving, he shares some homemade food with them, unknowingly planting an idea in the fairies’ minds—they begin planning future visits to his place.

A few days later, while preparing meals, Sway asks if he’s heard about the new campaign. Earth simply nods. “Yeah… big news,” he replies, already thinking ahead to his next adventure.

However, one of Sway‘s guild members looks utterly confused. Earth sighs and explains that there are three other games using the VR system: a fighting game, a first-person shooter, and a Mecha game. Each requires its own VR helmet—because apparently, one headset can’t do it all. To solve this, the companies teamed up to create a universal VR helmet compatible with all games. They also planned a massive promo campaign, offering players 15-day free access coupons, launching alongside the Fairy Kingdom patch. Sway is sure this will boost the player base.

Sway tries to sneak some steak, but Earth smacks him on the head, warning, “These are for customers, not freeloaders!” Earth then turns to Norah, handing her the authority to smack everyone’s heads, which she immediately abuses. Sway‘s guild members ask if they should recruit more players and suggest they grow into a midsize guild. However, Eliza needs training first, or the new recruits might meet her wrath.

Ever-helpful, Zwei attempts to recruit Earth, who declines yet again. Internally, Earth just wants to enjoy the game casually—but secretly, he’s hiding things most players aren’t supposed to know. While the Fairy Queen is public knowledge, her younger sister remains a secret.

Suddenly, Ryu shows up, curious if Earth is working on a new menu. She attempts to snatch some food, but Earth smacks her on the head, explaining he intends to sell it. Norah asks who she is, but both ignore her question. Ryu complains about holding back from delicious food, leading to a mini food-fight because Earth thinks she eats too much. The group is utterly confused; they’ve never seen anyone dressed like that in-game and claim Ryu doesn’t even look like a fairy.

Rage grumbles, asking if Earth will never stop gathering girls despite already having the Fairy Queen. Zwei seizes the opportunity to complain about Earth’s popularity, but Earth quickly reminds them that messing with him will result in mysterious bruises. Earth laments that keeping Ryu fed is costing him money, but the group shrugs, noticing how close the two seem. Ryu then declares Earth is the only one allowed to call her by that name. The others are stunned, and Zwei tries to threaten him, promising to spill the beans on the game forum. Earth calmly replies, “If Sway does, you’ll never taste my cooking again.”

Norah remarks that Earth isn’t just a fairy playboy; he’s also a dragon keeper. Earth laughs, though he worries about what will happen when the Fairy Kingdom opens. Days later, the patch launches. Earth explains Fereraland is south of the second city, with the castle at the center, surrounded by cities and forts in all directions. Yet the only way in is by walking across the map.

Trailing behind the group, Earth reaches the northern fortress. The massive walls are intimidating, and the queue to enter looks even more overwhelming. A stranger approaches, requesting to inspect his ring. Earth wonders if the ring grants special access. Upon presentation, the man recognizes it as the Fairy Queen’s ring, confirming Earth’s identity, and instructs him to follow. Earth is bewildered, but the man clarifies that the Fairy Queen demands his immediate presence.

As Earth hesitates, the man orders his men to bring something. Players in the queue stare, thinking an event is about to begin. Earth closes his eyes, wishing for invisibility, but upon opening them, he spots a massive blue creature. It moves—and is revealed to be a Picasha, a bird only select players can ride. The man casually instructs Earth to board it for a trip to the capital. Earth is stunned, though nearby players grumble about missing this rare opportunity.

After a polite greeting, Earth climbs on the bird and notices its incredibly soft feathers. The man explains that the fluffiness acts as a natural safety harness. The Picasha spreads its wings and soars into the sky, carrying Earth toward the castle. Amazed, Earth notices no wind resistance and the bird can expand the height limit. The Picasha flies past towns and finally arrives at the castle.

Earth is welcomed by the Fairy Queen and other fairies. Kneeling, he greets the queen, only to learn that all the urgency was because she organized a parade in his honor. That evening, the Picasha takes him across the city, where the citizens of the Fairy Kingdom gather to welcome him. Though Earth dislikes the spotlight, he realizes resisting is pointless. Fireworks explode in his honor, and he decides to enjoy the moment… briefly.

The next morning, in the throne room, Earth thanks the Fairy Queen for the reception but remarks she went overboard. She explains she wanted to show the citizens he was in the country. Apparently, everyone had been waiting for his visit due to rumors that she would keep him to herself. Earth knows this isn’t just a rumor. She approaches, making him uneasy, as if she can read his mind… and is about to attack. Suddenly, her demeanor shifts.

She smiles sweetly, asking if she should just keep him for herself. The ministers quickly jump in, wagging fingers and telling her to stop fooling around and act serious. The Fairy Queen then asks Earth to continue his normal life in her country for a while. She reassures him that they won’t be controlling his actions or constantly protecting him.

Earth stands up and declares he will continue his adventurer life starting tomorrow. He heads back to the fort town, planning to find an inn to log out. But, as luck would have it, he bumps into the Fairy Queen in the hallway. She casually asks where he’s off to. He replies that he plans to sleep at an inn. With the same nonchalance only a queen can have, she suggests he sleep in her room instead. Earth laughs nervously, deciding it’s safer not to argue, and leaps out the window like a very polite, slightly panicked thief. The queen is left visibly irritated. He thinks to himself that he probably looks like a thief—but hey, he already has the thief skill anyway.

Riding the Picasha to the southern forest town, he decides to make it his new base simply because it has the fewest players. He quickly completes a quest to hunt eight high rabbits and returns to a bar, surprising everyone—normally, such monsters take days to take down. A woman asks if he encountered any thief birds; Earth confirms he did. Seizing the moment, he asks if there’s a place to cook. She says he can use her kitchen, and he promises to pay a usage fee. She’s impressed, remarking it’s rare to find someone like him.

Hopping into the kitchen, Earth explains how the bar works: the first floor is for posting requests, and the second serves as an inn. He chooses to stay there since it’s the finest lodging in town. After swiftly preparing a meal, he samples the meat and finds it flavorful, with no odd aftertaste. Inspired, he decides to cook thief bird grilled skewers—a dish that boosts speed—and experiments with rabbit steak, which mostly satisfies virtual hunger.

As he enjoys his meal, locals watch enviously, unaccustomed to such exotic fare. Earth promises to make it for anyone willing to pay, which quickly attracts a crowd. The bar fills up with people eager to try his cooking. Earth can hardly believe he’s whipping up gourmet dishes in Fereraland. For the next few days, he completes requests, cooks for everyone, and even enjoys drinking with the locals—life is good… until someone bursts into the bar, urging him to hide.

Confused, the group asks why. The barmaid explains that the fort leader’s daughter is coming. She quickly urges Earth to duck under the table. Moments later, the noble woman arrives, announcing that she’s heard of Earth’s culinary skills and demands to meet him, offering him a position as her personal chef. Skeptical, Earth suspects she’s just trying to take advantage of him.

The barmaid politely apologizes, claiming the person she’s looking for has already left. Unconvinced, the woman insists that hiding him is pointless because working for her should be considered a privilege. The barmaid fibs again, saying Earth went on an urgent request to another city in the east. The standoff ends, but the woman orders her men to gather information, complaining that Earth left town without serving her. She wants to capture him.

Once the noble woman leaves, the barmaid apologizes to Earth, admitting she didn’t expect the woman to have her eyes on him. Earth, puzzled, asks if she knows who he is. She explains that the Fairy Queen had informed them but also asked them to act like they didn’t know, to protect him. Earth is caught off guard, but she adds that she could tell he dislikes being treated differently. She mentions that the “dog woman”—the noble daughter—is a handful, mostly due to her attitude. Acting superior thanks to her father’s status, she’s spoiled beyond reason.

Earth understands the situation and assures her that he won’t cause more trouble. He promises to leave quickly, much to the locals’ dismay. The barmaid laments that she would have loved to let him stay if not for the situation. Earth thanks her sincerely and assures her everything is fine.

Earth was happy that, at the very least, he had enjoyed himself with everyone—especially since they all complimented his cooking and drank with him like he was some kind of culinary demigod. As night fell, he prepared to make his move. Cloaked and cautiously tiptoeing like a professional thief who’d binge-watched too many heist movies, he ran toward the fort gates.

Upon arrival, he noticed a few guards stationed at the entrance. Trying to slip past with his face covered, Earth was suddenly stopped by one of them. “Are you Earth?” the guard asked. Earth was caught off guard—they already knew him! The guard, however, just shrugged and said he was aware of Earth’s situation, admitting that everyone was fed up with that “crazy woman.” He promised to gather proof of her antics and asked Earth to come back once things settled down. With that, they opened the gate and let him slip away.

As Earth prepared to flee, a voice called out, “You’re running late!” Before he could process it, the stranger urged him to climb onto his back for a quicker getaway. To Earth’s surprise, his rescuer was a bear. Yes, a bear. Apparently, it had loved Earth’s cooking and wanted to repay him by giving him a ride to the southern city. Without hesitation, he leapt onto the bear’s back, and together they dashed off at full speed, leaving any sense of realism behind.

Later, the Fairy Queen received a report: the dog woman from the southern fortress had attempted to take advantage of a human adventurer. Angered, the queen declared that must be stopped immediately. When one fairy mentioned the adventurer was Earth, her expression darkened faster than a thunderstorm.

The next morning, Earth arrived in the southern city with his bear companion. He apologized for making the bear sprint all night, but the bear didn’t seem to mind—clearly, a fan of good cuisine. As they walked through the streets, Earth noticed people singing and playing instruments everywhere. Curious, he asked if there was a festival going on. The bear explained that the cities of the Fairy Kingdom each specialized in a form of art: the north promoted literature, the east painting, the west sculpture, and the south—music. Earth figured he could enjoy all sorts of music while wandering the city, but exhaustion got the better of him. The bear suggested a nearby inn.

Once there, the innkeeper said it was fine for Earth to stay with the wild-haired Zetin. Earth was puzzled by the name, but the bear muttered that it was an embarrassing nickname—probably one that could scar him for life. Once in his room, Earth dove into bed, grateful for the support of a titled fairy, and logged out to get some rest.

The following day, Earth logged in and attempted to get out of bed—but found he couldn’t move. “Must be a game bug,” he muttered. He soon sensed something strange beneath his blanket. Peeking underneath, he discovered the Fairy Queen herself. He pleaded for release, but she refused. He warned her that others might misinterpret their position, but she didn’t care—she wasn’t going anywhere.

At that moment, the innkeeper opened the door without knocking and witnessed the scene. He quickly backed out, apologizing for the disturbance. Earth pleaded for help, and Zetin arrived, asking how he could assist. Upon seeing the situation, Zetin burst into laughter, teasing Earth for sneaking a girl into his room on the very first night. Earth struggled, insisting he hadn’t brought her there. The Fairy Queen clung to him, explaining that if she let him go, he’d flee the country.

The innkeeper and Zetin suddenly realized the fairy’s identity—they were staring at their queen. And, just to make things more complicated, her dragon sister Ryu appeared, leaving the other two completely stunned. She demanded to know what the Fairy Queen was doing there. The queen explained she came to apologize for the chaos caused by the dog woman in the southern city. She added that the woman, her father, and their private force of 80 soldiers had all been punished.

Curious, Earth asked what kind of punishment. The Fairy Queen cheerfully described it: she transported them to a deserted field, defeated them 30 times, and revived them 29 times. The dog woman was stripped of her rank and reduced to the lowest-level soldier. Zetin and the innkeeper were shocked, but Ryu explained that her sister had finally shown her true terrifying nature—an event certain to keep people in line.

Earth, being his usual chill self, brushed it off. Everyone else had treated him well, and he refused to let the dog woman ruin his opinion of the country. The Fairy Queen lit up with joy at this, only to get smacked on the head by Ryu, who told her to stop with the creepy charm. The two sisters began fighting until Ryu grabbed her sister’s ear and dragged her away.

Seizing the moment, Zetin pointed out that Earth wasn’t just close to their queen—he also shared a bond with Ryu, the dragonian. The innkeeper then asked if Earth was aware that fairies had once been at war with other races. Earth looked puzzled but recalled that the Dragonians had been their fiercest enemies. Zetin added that the townspeople would freak out if they knew a dragon was around, so they agreed to keep it quiet. The innkeeper stepped away, letting the two continue their conversation.

Stunned by all that had occurred, Earth was reassured when Zetin casually brushed it off, calling him a lucky guy since the queen liked him. Just then, there was a knock at the door. A woman appeared, seeking Zetin’s help. She explained that her daughter had disappeared and begged him to find her. Earth urged her to stay calm and provide more information.

The woman introduced herself as Karen Fenrir, a member of a noble family. She explained that her daughter had a strict walking routine but had not returned that day. Despite searching everywhere, she had no trace of her. Zetin pointed out that her daughter’s kind could shift between wolf and human forms, making them unlikely targets for ordinary monsters—but that was exactly why Karen feared something worse. She offered a photo of her daughter and promised a reward for her safe return.

Zetin agreed to take the request, and Earth offered to assist. Karen assured them they would be properly rewarded. Soon after, the two headed into the streets, searching for leads. Zetin apologized for getting Earth involved, but Earth shrugged it off, saying it was his way of showing gratitude for bringing him to the city. Zetin joked that a meal from Earth would be thanks enough.

As they ventured deep into the forests, Earth sensed nearby monsters. A few goblins burst from the bushes, but he swiftly dispatched them within seconds. Impressed, Zetin complimented him for being dependable, though Earth modestly insisted that Zetin could handle any monster with raw strength alone. Checking his map, Earth noticed several clustered dots nearby—trouble was never far behind.

Earth decided to check things out, activating his long-distance vision skill and immediately spotting Mina surrounded by goblins. With a calm grin, he shared his plan with Zetin: he would provide support from afar while Zetin charged in to smash the goblins. Zetin also had to splash a healing potion on Mina.

Without wasting a second, they jumped into action just as the goblins closed in. Earth fired his archer skills like a pro at a fair, keeping Mina safe, while Zetin went full beast mode. He quickly doused Mina with the potion, healing her instantly, and instructed her to hang tight while he handled the rest. After the last goblin fell, Earth casually strolled over, and Zetin gave him credit for making the fight so easy. Mina expressed her gratitude for the rescue.

Zetin explained that her mother had sent them, and introductions were made. The moment Mina heard Zetin’s name, she got emotional, gushing about her luck. Earth, ever the amused observer, asked why she hadn’t shifted into her wolf form during the attack. Mina admitted that while walking, a strange sweet scent had overwhelmed her senses, making her dizzy. By the time she realized she was surrounded by goblins, she couldn’t transform.

Earth handed her a potion and encouraged her to try again. This time, she shifted into a giant wolf—but was puzzled about why it hadn’t worked before. Earth quietly noted that the potion was anti-poison, meaning she must have been poisoned. He told her to revert to human form and ride on Zetin’s back to head home. Zetin asked what Earth planned to do, but Earth admitted he was exhausted and needed a rest. Trusting him, Zetin took Mina and headed off.

Once they were a safe distance away, Earth turned to the bushes and called out the hidden figure, explaining that these were the non-mon signals he had seen on his map—and that the goblins had unusually high-end gear. Without warning, he threw an explosive potion at the bushes, declaring he knew this person was behind the goblins’ attack and Mina’s poisoning.

A man leapt out, demanding why Earth was attacking him. Calmly, Earth replied, “Kidnapping and murder are the acts of a villain.” The man got up, but Earth noticed something crucial: this was a human, not a player. If he let him escape, it could strain human-fairy relations—or even lead to war. As the man lunged with a knife, Earth teleported behind him and delivered a swift kick to the head.

Staggering, the man muttered about humans versus fairies, but Earth didn’t care. The only thing that mattered was whether they could work together or not. The man tried again but was instantly defeated. Earth reflected that the ideal outcome would be for humans and fairies to understand each other’s strengths and move forward in peace—but if conflict was unavoidable, he was ready to stand with the fairies and show no mercy.

As he turned to head back, Zetin and Mina were waiting. Earth asked why they hadn’t left. Zetin said he stayed to see if Earth would catch the culprit. Earth commented that the guy had already been taken care of, and Zetin offered him a ride on his back.

A few minutes later, Karen Fenrir was reunited with her daughter, expressing immense gratitude and offering 100,000 glow as a reward. Earth, of course, had a different reward in mind: playing wingman between Zetin and Mina. Both were caught off guard, and Mina blushed, prompting Earth to tease that she clearly had feelings for Zetin. This finally gave Mina the courage to express her interest, leaving Zetin utterly shocked and demanding an explanation.

Earth cheekily reminded him of his own words that morning about wanting a cutie girl. Mina quickly grabbed Zetin, leaving him dumbstruck. Earth then stepped outside his room to call for the Fairy Queen, who appeared, asking if he intended to confess just to get smacked again. Earth explained the situation, and she emphasized that a conflict between humans and fairies must be avoided at all costs. He agreed, and she thanked him for his efforts, promising to look further into the matter.

Earth decided to head to bed, but the Fairy Queen suddenly dove in, insisting they sleep together. Earth refused, demanding she leave. The queen stepped out of the bed and asked when she’d see him again. He assured her it wouldn’t be long, but she insisted on staying until he promised. She wanted to repay him for averting a potential crisis. Earth nodded but couldn’t help thinking that if she kept watching him, she’d end up no different from the notorious Dog Woman.

The following day, Earth planned to return to the main city to stock up on enhanced oils and fix his bow. When Zetin stepped out, Earth teased him about how things went with Mina, only to see Mina standing right behind him. Putting the pieces together, Earth grinned as Zetin awkwardly explained that he’d be moving in with Mina at the Fenrir Mansion. They were heading there now. Zetin apologized for not giving Earth a ride back, but Earth brushed it off and expressed gratitude for the good times. They bumped fists before Zetin headed out with his girl.

The innkeeper remarked that it was quite a long journey back, but Earth had a surprise: he called out the Picasha, leaving the innkeeper stunned. A few minutes passed with no sign of the bird, leading the innkeeper to remark that even nobles couldn’t ride such creatures. Earth laughed, claiming it was a joke—until, suddenly, the Picasha landed right in front of them.

Earth had the entire crowd in disbelief. With a grin, he hopped onto the Picasha and soared into the sky. After gliding for a while, he asked the bird to drop him just outside the city—he wasn’t exactly keen on being mobbed by curious citizens. The Picasha looked disappointed, but Earth made amends by preparing a meal for it. The bird happily devoured the food and rolled around in sheer joy, clearly feeling like it’d just been to a five-star buffet. Out of the blue, the Picasha plucked a single feather and handed it to Earth—a legendary accessory that could only be obtained by earning a Picasha’s trust. Its power? Erase all fatigue and a few other neat perks. Earth thanked the bird and watched it fly off, feeling like he’d just made a lifelong friend… who could probably eat him if annoyed.

Later, Earth headed back to the blacksmith’s shop to upgrade his equipment. Despite limited supplies, he managed to craft another X-style hunting bow from lightweight metal. It was a touch heavier than his previous one, but now packed 55 attack points—a huge upgrade.

The next day, just as he was about to test it, a holographic girl appeared, giving him a formal “congratulations, you freed some tortured souls” speech. She explained the event rewards were limited to certain players, and to claim them, he’d need to enter a PvP tournament. Earth stared at her, gave a firm “no,” and mentally prepared for some serious ignore-mode.

Suddenly, distant screams drew him to a commotion. There, he found four people unconscious around a freshly hatched dragon egg. Approaching, he realized the people vanished—it was an NPC event! The baby dragon squeaked pitifully at him. Feeling sorry, Earth adopted it and fed it some beef jerky. The little creature devoured the food happily, and Earth pondered whether he should trek back to the town of First with it. Realizing that would cause a public chaos-level 10, he decided to stay in the fairy kingdom for now.

He hunted more food for the baby dragon and tested his new bow, then cooked some stew for himself. The dragon, clearly a food critic from birth, demanded a taste and polished off the entire pot. Earth sat back, contemplating whether he had accidentally adopted a baby dragon or a bottomless stomach on legs.

Worried, he called the Fairy Queen, who was equally shocked to hear about the dragon’s presence. Earth explained the situation. The Queen remarked that wild dragons were different from the Draconian race—Draconians learn to control their powers and interact with other races, while wild dragons simply… don’t. The red dragons? Royal family-level troublemakers. Earth realized that if the dragon family found out their princess had been kidnapped, things would go nuclear.

A fairy then appeared, alerting the Queen that several red dragons were heading toward the kingdom. When the Queen’s gaze fell on the baby dragon, she nearly facepalmed at the imminent doom. Earth, ever practical, interrupted the panic: “Let’s focus on where the red dragons are now.”

The Fairy Queen and Earth rushed to an open field, where two massive red dragons descended. Earth froze at their sheer size. The father dragon’s voice boomed, demanding to know if he’d kidnapped his child. Earth calmly explained he’d found the baby already kidnapped by others. Skeptical, the father dragon pressed him, but after seeing Earth’s sincerity, he cautiously asked Earth to come closer and return his baby to prove his courage.

Earth carefully placed the baby dragon on its father’s claw. The father dragon, satisfied and impressed by the care Earth had shown—including feeding the baby—calmed down and apologized for his initial aggression. In gratitude, he offered Earth a wish. Naturally, Earth requested that the dragons not blame the fairy kingdom and to forget the incident ever happened. The mother dragon blinked in confusion, but agreed.

With that, both dragons departed, leaving Earth to finally heave a long, satisfied sigh—relieved that the day hadn’t ended in dragon-shaped disaster.

Earth thanked the Fairy Queen, who immediately offered to take him to her castle to properly repay him. He politely declined, saying he had some work to handle in town. The queen waved over a Picasha and assured him that nobody would ever find out he’d been involved in the dragon rescue. Grateful, Earth climbed onto the bird and headed toward East Fortress.

Upon arriving, Earth visited the adventurer’s guild, only to discover there weren’t any jobs available. An old lady noticed his confusion and asked if he needed help. Earth inquired why the guild was empty. She explained that humans had taken almost all the quests and offered him a place at her inn to work and stay the night. Earth agreed, but soon realized he’d been recruited as a jack-of-all-trades: waiter, cook, dish washer, and personal entertainment. He ran back and forth serving impatient customers, washing dishes, and even cooking meals, realizing he’d been completely scammed. By the end of the night, he collapsed on a desk, exhausted. The old lady handed him his pay and thanked him profusely. Walking to his room with a pocket full of coins, Earth marveled at how insane—and fun—the day had been. He even considered opening his own restaurant someday.

Meanwhile, behind the scenes, the shady developers were monitoring Earth’s actions. One of them asked the lead old man about certain players. The lead mentioned that Earth had learned to laugh after interacting with a particular player and, shockingly, even knew how to feel anger now. The female dev, previously frustrated by Earth’s emotionless demeanor, admitted he was fascinating and revealed she was a player too. Other developers agreed it was worth running one more simulation, calling it excellent training for their observational skills.

Back in the game, Earth saw the announcement for the PvP tournament. Learning that Silver had actually won, he couldn’t help but feel pleased that Glad—who usually steamrolled everyone—finally tasted defeat. Closing the UI, he leaned back, enjoying the calming in-game breeze. He reflected on how quests and adventures were fun, reminding him of his carefree childhood days. Yet he also realized he’d neglected his own health, getting so caught up in all the chaos that he’d forgotten to relax. A small tear formed in his eye as he pondered how much fun he had with his friends, deciding it was time to cherish them more.

Some time later, the Fairy Queen summoned Earth to her palace in the east. Curious, he asked why she called him, only to hear a bogus excuse about keeping him company. Irritated, he smacked her on the head while a green-haired man awkwardly observed the scene. Earth asked who he was, and the man introduced himself as a wild green dragon. Shocked—since wild dragons normally avoid other races—Earth listened as the dragon explained that green dragons, though weaker than other breeds, were faster and capable of taking human form to help bridge relations between races.

Earth still felt puzzled until the dragon revealed the reason for his presence: it concerned the baby dragon he had rescued. Apparently, the dragon princess had developed a huge problem—she had stopped eating since returning home. Both Earth and the Fairy Queen gaped in shock. The green dragon stressed that a growing dragon princess needed to eat, yet she was only eating half of what was normal for her age and kept demanding to be turned into a human. Earth was baffled. “She ate plenty when she was with me,” he explained, “so nothing should be wrong.”

The dragon looked perplexed, but the Fairy Queen finally pointed out the obvious: Earth’s cooking had probably been too delicious for the baby dragon to resist. When she asked him what he fed her, Earth hesitated, shivering slightly, and admitted that he had given her a gourmet steak.

Earth cooked up a fresh batch of steak for the green dragon, who immediately devoured it and finally understood why his little princess loved human food so much. The Fairy Queen couldn’t resist and joined in, happily nodding with every bite. Watching them eat so carelessly, Earth got a little frustrated. “Hey! This is supposed to be a diplomatic visit, not a competitive eating contest!” he scolded. The dragon bowed apologetically, then asked if he could send more food to his princess. When Earth admitted he was out of ingredients, the green dragon took off to fetch more.

Back at the castle, Earth asked the Fairy Queen why the wild dragons were suddenly interacting with the fairies. She sheepishly told him it was probably because of him. Dizzy from the news, he tried to retreat to his room, but the queen stopped him, promising the best room in her castle. Naturally, Earth escaped through the window, muttering about opening yet another can of worms.

Meanwhile, in the dragon palace, the big dragons watched their princess devour human food like a pro. The father dragon asked about the source, and the green dragon explained that Earth had enhanced it through cooking. Astonished, the dragon lord realized Earth had a rare talent, prompting the green dragon to attempt his own steak—hilariously failing in the process while considering whether he could get permission to visit Earth for a cooking lesson. Another green dragon silently observed from outside, eventually flying off and shifting into human form.

Back at the Eastern inn, Earth woke up to find the Fairy Queen snuggled beside him. With a swift suplex (because apparently, that’s the polite way to wake up royalty), he left her with a massive lump on her head. She tried to stop him, but he left after tying her up. Outside, guards made way for Earth, still not fully used to such respect. He contemplated leveling up his kick and whip skills—because why not.

Just then, a green dragon named Emmer appeared, asking if he really was Earth. He denied it, but Emmer pressed on, not wanting to deal with another wild dragon. Earth, exhausted from his unexpected chef duties for dragons, firmly refused, pointing out that plenty of humans looked like him. His cover blown by the Fairy Queen, Earth used a high jump skill to escape the chasing duo and dashed into an inn, demanding a room while leaving the queen and dragon outside. Collapsing onto the bed, he decided it was finally time to leave the troublesome fairy kingdom.

The next morning, as he attempted to leave, the terrified inn owner informed him that the Fairy Queen had issued an arrest warrant—apparently because Earth “broke her heart.” Warrants were plastered all over the city. Furious at being publicly humiliated, Earth stormed into the queen’s castle where she was waiting with the old dragon. He demanded she remove the fairy ring from his finger and told the old dragon he would not cook for dragons anymore. Even after rescuing their daughter, the dragon elder assumed he could force Earth to obey. Not today. Earth declared he was ready to fight.

Angered beyond measure, the old dragon suggested taking the fight outside. Transforming into his dragon form, the elder made it clear he expected obedience, but Earth was ready to claim his own rights. With the first move granted, Earth unleashed an Arrow Twister Attack. The dragon, unimpressed, shrugged it off and countered with a massive claw swipe. Earth dodged, but the dragon launched into the sky and slammed him to the ground. Considering using a special herb, he realized the wind could backfire, so instead he fired a Twin Fanged Arrow—twice the power, still shrugged off by the old dragon, who lunged at him for another attack.

Earth managed to block the dragon’s massive strike with his shield, but the knockback still left him winded. The dragon, clearly impressed, laughed at the broken shield, mocking Earth for relying on it like a backup plan for life. Fueled by determination (and maybe a bit of stubborn pride), Earth poured a potion over himself and readied for round two.

The dragon unleashed a fire attack, but Earth, using his wind booster, darted straight to its maw and flung his hell mine oil bottles. The dragon roared in pain, its HP dwindling to a mere sliver. Not missing a beat, Earth readied his bow and unleashed Seven Falling Stars, his ultimate fair technique. The arrows exploded spectacularly, but as the smoke cleared, the enraged dragon remained—naturally, dragons are not ones to go quietly. A wind blast blew Earth across the battlefield, uprooting the landscape, but he cunningly used his wind booster and sneak skill to hide behind a rock.

With no other choice, Earth bet everything on his Sacrifice Bow skill. A brilliant aura erupted as he loaded the final arrow, combining sheer love for his bow and the will to survive. The dragon warned him that he wouldn’t make it alive, but Earth fired anyway. The arrow shattered the dragon’s barrier and pierced through its body. As the bow disappeared in a flash, Earth whispered thanks to it for its service.

To his shock, the dragon was still alive. Not wasting time, Earth launched a kamikaze-style attack using exploding oils. Back in the developer studio, the devs gawked. One suggested nerfing the oils, but another wisely reminded him, “Limit freedom too much, and players leave.” The devs collectively admired Earth’s courage and strategy—even fearing for their own hearts.

Meanwhile, Earth’s in-game soul observed the defeated dragon and his own “dead” body, expecting a respawn at the last login point. Suddenly, the other red dragons arrived. Shockingly, they revived Earth instead of the green dragon. They explained that the green dragon elder had grown arrogant and even threatened the Fairy Queen. The dragons intended to punish him, but Earth beat the green dragon before they arrived. The red dragon king congratulated him, handed over 800,000 Glow, a dragon scale armor set, and a mysterious bow—reward for his culinary prowess (yes, cooking counts as heroic now).

Earth equipped the light dragon armor, curious about the bow’s stats. The king explained that only a worthy user could unlock its power, revealing it once belonged to a fairy warrior. With his new gifts in hand, Earth collapsed, calling the Picasha for a ride. As he soared through the sky, he reflected on the queen’s grand welcome and all the chaos he survived.

Back at the inn, he bought a fairy cloak to hide his dragon armor before visiting the Fairy Queen. Entering the throne room, he recalled her fragile state after their previous argument. Calling her name gently, she perked up, apologizing again. Earth admitted he understood her motives and regretted reacting like a brat. The queen offered a wish, but he declined, telling her to seal the ring’s power. She realized he didn’t want privilege, only fairness.

Grateful, Earth thanked her for the celebrations and Picasha rides. As she reached for his hand, he clarified he only defeated the green dragon thanks to the ultimate skill she bestowed. With the ring’s power dispelled, the queen asked to see him again. He promised he would return someday, then turned to leave.

Earth decided it was time to head back to the town of First but made a final stop to say goodbye to Zetin. Walking home, he reflected on all he had accomplished, the friends he made, and the chaos he survived. And with that, our story comes to a close. The end.

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