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The Banished Court Magician Aims to Become the Strongest Summary In English Ep 1-3

A young boy named Alec was peacefully fishing by the lake one day when a strange man approached him and asked if he wanted to learn magic. I mean, who says no to free magic lessons? So from that day on, Alec began spending his days training under Eldas, an old but sharp-tongued magician.

One day, Eldas decided to teach him fire magic — because who doesn’t want to shoot fireballs? It was a bit tricky, but after a full day of hard work (and probably a few singed eyebrows), Alec finally got it. He complained about how long it took, but Eldas reminded him that most people would need an entire month to pull off what he did in a single day.

Eager to keep going, Alec asked for another lesson, but his teacher just laughed and suggested they take a break and go fishing instead. Alec reluctantly agreed, though he clearly wanted to keep training. Eldas chuckled and said Alec had so much natural talent that even without a teacher, he’d still become an exceptional mage someday.

Curious, Alec asked why Eldas decided to train him in the first place — but before he could answer, a fish yanked the line, and the conversation immediately turned into a tug-of-war with dinner.

Months passed, and Eldas continued teaching him from thick, confusing magic books that looked more complicated than algebra. Eventually, Alec began understanding everything bit by bit. Then one spring day, Eldas arrived with bad news — he had to leave the capital and couldn’t train Alec anymore.

Before leaving, he gave his student one last piece of advice: “With your talent, you could easily become a court magician someday… but if anyone ever offers you that job, run for your life. It’s not worth the trouble.” And with that, he turned and walked away, leaving Alec with one final question hanging on his lips.

Alec finally asks Eldas why he decided to teach him magic in the first place. The old mage admits it wasn’t random — Alec’s mother once did him a huge favor, and he wanted to repay that kindness by looking after her son.

Years later, Alec is now studying at the Royal Academy, flipping through an old yearbook when he spots a familiar name — Eldas. As expected, the man had been the academy’s top graduate and even became a court magician, but apparently got banished from the kingdom for reasons unknown. That’s when Alec, in true anime protagonist fashion, decides the best way to honor his mentor is to… become a court magician himself. You know — the exact thing Eldas told him not to do.

Fast forward, and guess what? Alec ends up banished, too. Turns out history really does repeat itself. He’d joined the so-called Hero Party, made up of the genius Crown Prince Regulus, the mage Leni, and the knight Iks. While on a mission, Regulus suddenly fires him mid-battle, declaring that all Alec ever does is stand in the back casting “boring” support spells.

Alec tries to explain that maybe, just maybe, those support spells are the reason they’re not dead yet — but Regulus, who’s apparently allergic to logic, interrupts him. He sneers that someone who can “only” use support magic is too pathetic for the party. Ironically, Alec never even wanted to join this circus. The prince forced him into it with a royal order.

Then, to make things worse, Leni and Iks join in and call him useless. But let’s be real — the real useless one here is Prince Regulus, who literally banned commoners like Alec from carrying weapons just so no one could steal his spotlight. When Alec suggests that everyone in a team should be armed for safety, Regulus looks at him like he’s just spoken ancient dragon language.

In the end, Alec gets kicked out and left wondering why he ever tried to help these ungrateful fools. Still, because he’s too kind for his own good, he leaves behind detailed notes on monster patterns and battle strategies — basically doing Regulus’s homework one last time before walking away like a true gentleman.

While Alec was on his way to deliver a letter to the castle, the guards suddenly stopped him at the gate. Turns out, he’d been stripped of his title as a court magician, meaning he no longer had permission to even step inside. Talk about getting demoted faster than a failed intern.

Just then, Leni showed up — not to help, of course, but to rub salt in the wound. She’d always hated Alec for being praised at the Magic Academy, especially after he broke the dungeon record that she couldn’t. So naturally, she came all the way here just to mock him.

When she was done being awful, Alec swallowed his pride and asked her to at least deliver a letter to King Fergus. After all, the king himself had ordered Alec to join Regulus’s party, so this message was pretty important. But Leni, being the jealous menace she is, shredded the letter right in front of him and told the guards to throw him out. Classy move.

It had been four long years since Alec became a court magician, and despite all his efforts to fix the Imperial Court, nothing changed. Just as he was wondering what to do next, he heard someone call his name. When he turned around, he saw Yorha, an old friend, rushing up to hug him.

They sat by the canal catching up, and Alec explained everything that had happened since they last met. Furious, Yorha shouted that she hated the Kingdom of Galdina, where nobles constantly discriminated against commoners. Alec quickly told her to quiet down before she got herself arrested, but she shrugged it off — no one was around anyway.

Despite feeling bad for him, Yorha admitted she was actually glad he’d been kicked out of the prince’s party — because now he was free to join hers! When she asked him to help clear dungeons with her team, Alec hesitated, wondering if she really wanted someone like him. But Yorha smiled, saying she knew better than anyone that he was a total magic powerhouse.

Hearing someone finally recognize his worth made Alec’s eyes well up. He stood tall, grinned, and told Yorha that he’d be honored to join her party — and just like that, our banished mage got a second chance at adventure.

The next morning, Alec and Yorha set out for the city of Fisizel. Along the way, Alec can’t help but recall Eldas’s warning about avoiding the Imperial Court — and how life would’ve been way less miserable if he had actually listened. But hey, hindsight’s 20/20, right?

Meanwhile, back in the capital, Regulus gets word that Alec has officially left town. The prince immediately starts trash-talking him, calling him a “sorry excuse for a mage.” Turns out, he only ever forced Alec to join the hero party because everyone said he was a prodigy. In truth, Regulus hated having a commoner on the team. Leni, ever the loyal gossip, chimes in that now they can replace him with someone of “pure noble blood,” and without that “incompetent fool,” Regulus will finally get credit for clearing a dungeon faster than anyone else. Yeah, good luck with that.

A few days later, Alec and Yorha arrive in the city of Fisel. She enthusiastically explains how amazing this place is — no discrimination, friendly people, and the perfect base for adventurers. Then she suddenly remembers: they still have to get Alec registered at the Adventurer’s Guild.

Unfortunately, the receptionist drops a bomb — Alec doesn’t qualify. To explore dungeons past level 30, he needs a special license, and to get that, he must have been registered with the guild for at least two years. Yorha tries asking for an exception, but the receptionist politely tells her that “rules are rules.”

Turns out, Yorha’s friend Kesha had already come earlier to ask for permission — but she was apparently so rude to the receptionist that they lost any chance of special treatment. Great teamwork there, Kesha.

Yorha sighs in disappointment. Her party had already reached the 52nd dungeon floor, but now they can’t go any deeper until Alec gets licensed — which will take two whole years. Still, instead of sulking, she decides they’ll just focus on exploring areas he can access and enjoy their time together.

Later that day, the two head into a dungeon and soon find themselves swarmed by red hornets. Yorha boosts Alec with enhancement magic, letting him slice down a few, but it barely makes a dent. She’s confused — the second floor was never this intense before. Alec, ever the logical one, figures the hornet nest must’ve been disturbed, causing all the bugs to go berserk. So yeah… just another “peaceful day” for the newly-formed duo.

Yorha puts up a defensive shield and charges into the hornet swarm, but Rain quickly shouts for her to hang back — it’s safer to pick off the bugs one by one. Yorha reminds him that he used to be unstoppable before becoming a court magician. Back then, a swarm like this would’ve been nothing! Now, free from worrying about bruising the prince’s ego, Rain can finally go all out.

He unleashes a torrent of attack magic, burning dozens of hornets, then regroups with Yorha and casts a massive Thunderbolt Spell that fries the rest. Just when victory seems theirs, a giant earthworm bursts from the ground and snatches Yorha — clearly the reason the hornets were acting crazy.

Thinking fast, Rain asks if her defense magic is still as strong as it was in the academy. Yorha fires back, asking if his attack magic is still as powerful. Confident in each other’s skills, Rain summons a roaring Fire Tornado, engulfing the worm in flames. Yorha is caught in it too, but her shields hold firm. Once she’s safely on the ground, she grins and tells Rain his magic is just as incredible as before. She can’t wait to reunite with the rest of their team and relive old adventures.

Before graduation, Rain had been part of a legendary student team: Ornest, the genius warrior; Krasia, the sharpshooting archer; Yorha, the brilliant support mage; and Rain, the prodigy attack mage. On graduation day, they broke the all-time dungeon record by clearing the 68th floor, earning top ranks at the academy.

As they walked home discussing their futures, Rain suddenly announced he planned to become a court magician instead of joining their adventuring team. His friends were disappointed, especially Ornest, since together they could’ve formed the strongest party ever. Still, they respected his decision, knowing he must have a good reason. Before they parted ways, Yorha made it clear she wasn’t giving up on recruiting him — and now, the second chance had arrived.

Yorha is there to extend an official offer — welcoming Rain to her party. To celebrate, she treats him to a hearty dinner. But Yorha isn’t great with alcohol. One mug of beer later, and she’s wobbling, belligerent, and barely keeping upright. Soon enough, she collapses into her seat and falls asleep. Rain, ever considerate, uses magic to cover her with his jacket so she won’t catch a cold.

Suddenly, a man appears behind him, commenting that Rain is awfully considerate for an adventurer. Thinking he’s just some random drunk, Rain ignores him. That doesn’t sit well with the man, who swings his bottle at Rain. The glass shatters on impact, but thanks to a quick magic shield, Rain is unharmed.

Before he can react, the man calls him by name, saying he lives up to the rumors, and slides a dungeon pass across the table as a sort of apology for the crude “test.” Confused, Rain wonders who this mysterious man could be. Then Yorha, still slightly drunk, asks, “What’s the guildmaster doing here?” Shocked, Rain realizes the man is the Guildmaster himself — Leviel Stanz. He wants to see what the former court magician can do firsthand, inviting Rain to the training center.

A little while later, they arrive at the assessment room. Leviel officially introduces himself, and Rain recalls hearing stories of his time in an S-rank party. This won’t be easy, but Rain is thrilled — it’s the perfect chance to sharpen his skills before stepping into a real dungeon.

The match begins. Rain launches a Thunderbolt Spell, but Leviel rolls out of the way and retaliates with a sharp Water Slash. Realizing long-range attacks won’t work here, Rain decides to go in close and fight hand-to-hand. But Leviel casts enhancement magic, boosting his speed and strength to insane levels. Rain struggles to keep up, and when Leviel finally strikes, even though Rain blocks with a shield, he’s still slammed into a wall like a ragdoll.

Yorha is starting to worry, but Rain gets up and assures her he’s fine. The speed of Leviel’s earlier attack had caught him off guard, but now he’s thinking ahead — and then he starts laughing. Why? Because he realizes he can do more than just dodge. Under the prince’s command, Rain had been limited to support and evasion, but as an adventurer, there are no restrictions.

He coats his wand in magic, transforming it into a blazing sword, and charges forward. Leviel launches another Water Splash, but Rain easily slices through it. Leviel is impressed — but he doubts Rain can handle his punches. He enhances himself and charges in again.

Rain, however, had already prepared a counter for the dash attack. As soon as Leviel gets within range, he’s hit by a full-force Thunderbolt Spell, leaving him exposed for Rain to strike. Leviel can’t help but admire Rain’s skill — now he sees why Yorha praises him so often.

The test isn’t over yet. Leviel activates his ancient artifact, summoning giant gauntlets capable of leaving massive craters with a single punch. Rain realizes that one hit could be devastating, so he treads carefully. He tries another Thunderbolt, but it barely slows Leviel, whose artifact allows him to heal over time. The longer the fight drags, the worse Rain’s odds become.

Determined, Rain repeatedly strikes, but Leviel dodges every attack. Mocking him, Rain asks if he’s scared to face him head-on. That gets under Leviel’s skin, prompting a wild swing — just the opening Rain needed. A swift slash to the stomach lands, finally doing some damage, but it’s only a start.

Leviel charges again, and Rain blocks with a shield — which shatters under the sheer force. Luckily, it breaks Leviel’s momentum, allowing Rain to strike his chest. Not one to lose, Leviel counters with a hammer fist, creating a massive dust cloud. Yorha shakes her head, thinking he’s taking things a little too far for a mere test.

A hit like that should’ve knocked Rain out, but somehow he sneaks behind Leviel and lands one final strike. That’s all the strength he has left. Leviel snaps — and Rain collapses, unconscious. Yorha rushes to his side, while Leviel admits he might have gone a bit overboard and declares Rain the true victor.

While Yorha tends to him, Ornest shows up, tired of waiting, only to discover Rain had been dueling Leviel. He scolds Leviel for using his ultimate weapon in a friendly spar, but Leviel shrugs — he just got carried away. Now fully convinced, Leviel grants Rain a dungeon pass and anything else he needs, as long as he promises not to sue.

Even though the test was unfair, Ornest congratulates Rain on passing. Exhausted, he’s carried inside and set on a couch to rest. By now, everyone knows the story of the injustice Rain endured as a court magician — surviving in a castle full of elitist idiots who despised commoners. Clearly, Rain had to work insanely hard to maintain his position.

Just then, the receptionist barges in with bad news for the guildmaster. Leviel steps out to handle business, leaving Rain and the others in his office — with strict orders to not touch his alcohol collection. Naturally, Ornest immediately heads for the expensive-looking bottle, planning to annoy Leviel later.

He then asks Yorha to fill him in on Rain’s past as a court mage. The details are wild: Rain was tasked with protecting the prince but wasn’t allowed to carry a sword or use magic that might outshine him. On top of that, he had to carry the party’s luggage and manage their items. Worst of all, after forcing Rain to only use support magic, the prince had the audacity to call him useless — despite Rain’s specialty being attack magic. Ornest can barely wrap his head around it.

Yorha explains that Alec went out of his way to learn support magic just to appease the prince, even though it wasn’t his specialty. Hearing everything the prince put him through, Ornest nearly explodes with rage.

As soon as Alec wakes up, Ornest suggests putting the dungeon raid on hold and marching straight to the kingdom to teach that prince a lesson. Alec pats his shoulder and says there’s no need — while frustrated, he’s not angry enough to confront the prince himself. But Ornest is more than willing to do it on his behalf.

Alec reassures him, saying all that matters is going on adventures with friends. Karma will handle the prince anyway, now that no one’s there to clean up his messes. Ornest gets a brilliant idea: they’ll become the world’s greatest adventurers. Eventually, news will reach the castle, and the prince will regret kicking Alec out. When he comes begging, Alec can look him in the eye and throw as many insults as he likes.

Alec likes the sound of that and fist-bumps Ornest, promising they’ll become the strongest party together.

Meanwhile, in another room, a member of an S-rank party is being bandaged while recounting her disastrous mission to Leviel. Her teammates are stuck in the dungeon, so she asks him to assemble a rescue team. Leviel calls an all-hands-on-deck meeting, but only those already at the guild are available. He tells everyone they’ll form a team to rescue Christa’s party trapped on floor 64 of the dungeon. All the adventurers exchange worried glances — they know how deadly that floor is.

While the meeting is underway, Christa finds Alec alone in the guild master’s office. Judging by his injuries, it’s clear he’s had a rough time. She asks why he’s here instead of attending the meeting. Alec shrugs, saying he didn’t want to intrude — everyone at the meeting is A-rank, and he still considers himself an outsider compared to them.

Christa raises her hand and uses restoration magic to heal Alec. She then reassures him that no one here would ever call him an outsider. While he was a court magician, Alec had subconsciously learned to never stand out or speak up, afraid of offending the pretentious nobles. Even though things are different now, breaking four years of habit overnight isn’t easy.

Crazia notices his struggle and pats him on the head, saying she’s always there if he needs help — which makes Alec feel a lot better. Moments later, Ornest and Yorha return. Ornest excitedly tells Alec they have the perfect excuse to head into a dungeon: a place nicknamed the “Tank Killer.”

It earned that name because all healing magic is useless inside, so they must rely entirely on potions. Alec is surprised Crazia agreed to the mission, since healing is her specialty. She reluctantly accepts, mostly because Ornest insisted it’s a good starter mission for the team.

Alec worries he might not be strong enough to help, but Yorha reminds him he’s the backbone of the operation — the team literally couldn’t do it without his magic. Their goal: reach the party stuck on floor 64. Going the normal route would take too long, but they have a secret weapon: a dungeon core. This rare item, brought back by Christa, lets them skip boss battles up to the floor it was obtained on. They can now clear a path to floor 64, though caution is still necessary.

The floor boss is said to be an undead monster, so everyone relies on Alec’s attack magic. They instruct him to conserve energy until the big fight. Alec asks if it’s really okay for him to sit out most of the minor fighting, and Ornest reassures him it’s the best strategy to avoid exhausting his magic before the boss battle.

The team teleports to floor 64 and is immediately confronted by a group of skeletons.

Ornest rushes ahead, taking out skeletons with his spear like a one-man army. Yorha calls after him to slow down so she can cast defense magic, but honestly, with how strong he is, he probably doesn’t even need it. Meanwhile, Alec and Crazia move slowly through the dungeon. Alec comments on how surprised he was to find out that Ornest owns an artifact just like Levial. Crazia explains that it’s basically just a spear enchanted with sharpness and unbreaking three—but for someone like Ornest, that’s more than enough.

It’s getting a bit boring since Ornest is handling all the fodder alone. Alec offers to help, but Ornest waves him off, insisting he’s got it under control. As they move further in, Alec suddenly senses something sneaking up behind him. Instinctively, he fires a lightning bolt, startling everyone. He explains that his senses picked up an unseen presence, and Ornest, trusting him, asks Alec to locate it.

Alec can’t see the creature, but his instincts say it’s right there. He conjures a monosaur and strikes, revealing it to be a Grim Reaper. Ornest cheers, impressed that Alec’s senses are still sharp. Alec suspects Ornest might have known about the Reaper beforehand, but in reality, Ornest just wanted to let Alec figure it out on his own to boost his confidence—a rare act of trust he never received as a court magician.

While Alec is happy for the recognition, he still yells that it doesn’t excuse what Ornest did. Crazia and Yorha admit they also knew about the invisible monsters but kept quiet, apologizing to Alec. Crazia jokingly tells him to take his anger out on Ornest instead. Alec warns Ornest they’ll have a long talk about this later—but first, the mission continues.

The party presses deeper and soon encounters an even bigger horde of skeletons. Ornest is thrilled, seeing it as a proper challenge, but Yorha reminds him they’re on a rescue mission, not a personal battle royale. Ornest, naturally, ignores her and tells everyone to stand back so he can handle it solo. Alec refuses to let him fight alone again, joining the battle while Yorha boosts them with enhancement magic.

While Alec and Ornest easily clear the skeletons in front of them, they forget that Yorha isn’t exactly battle-ready, leaving her completely defenseless. Luckily, Crazia swoops in to save her. Alec doesn’t want to risk another close call, so he orders everyone to get behind him. He casts a wide-area thunderbolt spell, clearing the path, and the team continues deeper into the dungeon.

Before moving on, Ornest asks Alec why he keeps spamming lightning bolt. Back in school, Alec used all sorts of flashy spells, so why the change? Alec reflects on all the times the prince recklessly charged into dungeons, leaving him to clean up the mess. Over time, lightning bolt became his go-to because it’s fast and reliable.

Suddenly, a terrifying sound echoes from deeper in the dungeon. Yorha is sure it’s the floor boss, so they need to move fast. They let Ornest sprint ahead—he’s the fastest—and with Yorha’s speed boost, the rest follow. Even after all this time, Alec can’t help but marvel at just how absurdly fast Ornest is, especially with magic boosting him.

Eventually, they catch up, only to find Ornest casually sitting on the edge of a cliff, watching the chaos below. Alec looks down to see a guy being chased by the floor boss, begging for help. But Ornest doesn’t seem too concerned. He explains that the guy is Loki, the support mage of the party they’re here to rescue. Most of Loki’s teammates are decent, but Loki himself is… a nightmare. No one likes him.

Loki yells at Ornest, threatening to haunt his dreams if he dies, but Ornest seems unfazed. Just then, Loki trips and falls, and Alec suggests helping—after all, the monster could eat him. But the others shrug: this is just Loki being Loki. The monster steps onto a magic circle embedded in the floor, and Loki flashes a huge,

In the next moment, a pillar of fire shoots through the monster’s abdomen, and Alec realizes that Loki must have set traps to lead it into trouble. The others confirm it—despite Loki’s annoying personality, the guy is a battlefield genius. The monster keeps stepping on more traps, and Loki laughs at its gullibility. But he eventually runs out of traps, leaving him completely defenseless—and the monster is about to squash him.

Just in time, Alec and the others jump in. Ornest drags Loki to safety while the rest stall the monster. When it targets Alec, Yorha shields him. Then, the monster turns straight for Ornest and Loki, seeking revenge for all the traps. Ornest runs under the monster and tosses Loki to Crazia. Yorha guides Crazia to take him to higher ground for safety.

With Ornest free, he unleashes his full strength, asking Yorha to pour all her support magic into him. She goes all out, casting every enhancement spell she knows. Ornest charges, dodges an initial strike, and plunges his spear below the monster’s eye—but it’s not enough to stun it. He’s knocked back, crashing to the ground, and Yorha shields him just before the monster stomps down. The shield won’t hold for long, so she urges Ornest to hurry.

From the cliff, Loki finally pays attention. Seeing Alec back in action, he’s excited—he’s heard the rumors about the legendary genius. Alec begins forming multiple magic circles simultaneously—twenty at once! Even creating five would be genius territory, but twenty? Now that’s a show. The monster charges at Alec to interrupt him, but Ornest blocks its path.

Once ready, Alec unleashes a relentless torrent of thunderbolt spells to weaken it, finishing with a concentrated blast. The monster narrowly dodges, so Alec warns everyone to brace for the counterattack. Ornest calls Crazia for cover fire, and she rains arrows down on the monster. This gives Yorha enough time to bind it in place. With the monster restrained, Ornest drives his spear straight through its head.

The monster survives and tries one final desperate attack on Alec. Big mistake—it turns out Alec had the perfect spell ready for this exact situation.

Years ago, Alec’s master taught him a special spell—reflection magic—and since then, he’s been the only mage capable of pulling it off. When the monster launched its deadly blast, Alec redirected it at full force, causing a massive explosion. After it was burnt to a crisp, Ornest leapt in and delivered the finishing blow, splitting the monster’s head in two.

With the battle over, Loki strolled over to congratulate everyone. He was especially impressed by Alec’s performance, recalling rumors about the former court mage, like how he once defeated a hydra with a single spell. Alec politely thanked him but clarified, “I’m not actually a court mage anymore.”

Loki was shocked. “Whoever fired someone as talented as you must be idiots!” He was grateful for the rescue, but pointed out that the rest of his team were probably still fighting the tougher floor boss. Everyone groaned—there was a second floor boss?

Loki explained: when his party arrived, there were two floor bosses. They couldn’t handle both at once, so his job was to distract the “low IQ” one while the others dealt with the second. The low-IQ boss looked like a knight in black armor—but since the floor is full of undead, it’s probably possessed armor. Physical attacks wouldn’t do much, meaning Alec’s magic was their best shot.

Loki handed Alec a cross artifact, impressed by how he could handle himself in close combat. Apparently, Alec had a knack for tricking enemies into seeing him as both the biggest threat and easiest target. Alec was surprised Loki could figure that out from just a few minutes of observation—but strategists are perceptive like that.

The artifact was called Schwar, and Loki said Alec could have it—for one condition: he must use zero magic against the second boss. Crazia nearly choked. Expecting a mage to fight without magic? Crazy. But Loki insisted it would work. His plan relied on trickery and deception; since the death knight likely expects a magical attack, Alec going entirely physical would catch it completely off guard.

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